NOT IN THE MANGA™
★ Black Lounger ★
✔️ HL Verified
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💻 Oldtimer
Which would result in constant 5 hit abusing. It's not a good thing either.Though the best solution would be to just cap the number of hits a player can get at once. IE can't do a chain greater than 5.
While I really have no idea how ESFF works, in 1.2.3 it may have been possible to do this:
When player crashes into map boundary, which is not ground or some other object - just pure boundary or, as I like to call it, invisible wall, it adds a spray - same spray as you see is added to the place where you launched your beam.
So:
Code:
// Player collides with map boundary
PlayerTouchBoundary(Client)
{
// Is player thrown into map boundary?
if (IsPlayerThrown(Client))
{
// We create the spray on a place player is currently touching
new Spray = CreateSpray(Client);
// Is the created spray visible (it won't if it was created on invisible wall)?
if (IsVisible(Spray))
{
// Player crashed into an object (ground, mountain, etc.), do the stuff
}
}
}
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