[Video] Soaring Over the Cell Games

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Holy crap that's a huge map.... I'm at a loss for words. Serious Awesomness right there

EDIT: Btw noticed some of the clouds are messed up at the skybox edges :D
 
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Yea well. Thats not a place youll actually be able to go to in that map. Its outside the placed boundary.

Hurray for debug teleport commands eh XD
 
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I guess that will be fixed before the release??
Tho I have to say it would be cool if you can hide in the clouds when you are a coward :D
More reason for me to shoot him out of there and make a long fall ^^
 
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I guess that will be fixed before the release??
Tho I have to say it would be cool if you can hide in the clouds when you are a coward :D
More reason for me to shoot him out of there and make a long fall ^^
Imagine the simple melee being possible to get hit by it 10+ times. From all the way the clouds downwards and get smashed to bits on the ground :p
 
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Guyz i have nothing to say...AMAZING!!!!!!!!
 
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Imagine the simple melee being possible to get hit by it 10+ times. From all the way the clouds downwards and get smashed to bits on the ground :p
If you manage to pull that off ill crown you king of ESF. I can see a max chain on an idle bot in simple melee hits being about 3 or 4 if you really know what you are doing.
 
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If we pulled that off when we played ECX, why not here? Also having some kind of knockback after beam explosions would be cool(I mean knockback like being hitted, not forced to fly across the map just 'cause beam exploded LOL)
 
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ESF:F is not ECX.
 
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Being knocked out of flight/swoop when hit by a strong beam is already in ESF 1.2.3
 
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The map is awsome. And huge. That makes me think...if the maps are so big the ki and stamina we have will not vanish quickly right?
 
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Imagine the simple melee being possible to get hit by it 10+ times. From all the way the clouds downwards and get smashed to bits on the ground :p
lol, good luck with that one buddy. We know what we're doing and like Grega said, 3-4 and if your LUCKY 5 is possible.. hahaha.. Its much harder to chain those hits now :p

lets not forget, the victim can recover quicker as well :)
 
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That would be good as well.
Quick recover in a fast game is needed.

Tho I have a question about charging attacks like bigbang or kamehameha. Is it a bit faster now then in esf 1.2.x ??
 
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Being knocked out of flight/swoop when hit by a strong beam is already in ESF 1.2.3
Just after direct impact, not somewhere really close if I've noticed it right.
 
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Nah splash damage will knock you out to if its strong enough.
 
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3-4 and if your LUCKY 5 is possible.. hahaha.. Its much harder to chain those hits now :p
Unless you're a god damn pro and bug abuser. *Cough* hitting enemy into map boundaries *cough*.
 
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It never ceases to amaze me the ppl who are so certain they know how ESF:F's mechanics work.
 
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It was stated numerous times that you'll still get hit into map boundaries. Did everything change so much?
 
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One way or the other I can guarantee that the infinite hit glitch will be removed. It might even have already been handled. I can't remember the last time I got infinite hitted. Though the best solution would be to just cap the number of hits a player can get at once. IE can't do a chain greater than 5.
 

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