its hard to find were the eyes are>_<(even with the render lol) the mouth looks very odd, imo the mouth should be higher up (a bit closer to the noise)
also the starting for the pointing up of the hair, it came to soon>_< (hope that makes sence) it should be a bit further back so it would givve the front of the hair a bit more room
the ears may be a bit to big but i cant tell due to the render>_<
WoW 600 polys just for 1/4 of the head, OMFG, anyways.. dude you are using way way to much polygons for wat u have shown us, and dont bother using veiwpoint as a 'render' becuase we cant see any details wat so ever, just post normal ms3d pics, so it isnt so god dam shiney . And how do u now lol how much 'percent' uve done lol anyway, its ok right now. Oh and it dosnt look like trunks... mwahaha im having a bad day.
im with laheen, 600 polies is a load for 1/4 of a head, not to mention, the poly placement is looking terrible, even worse then my models. Weld some vertices together, and post flat shaded pics.
Honestly i still cant see jack all right now with that veiwport render, it is WAY to shiny, like i said if you want to get better crits just post norm milkeh veiws, wat u got to hide? and just do wat fort said and DONT model the mouth. right now at your level of modeling it would be best to leave it so you dont mess it up .
Weres trunks? I dont see him, that guy dosnt look anything like trunks <_< Give him more hair..... like you said.... anyway its ok even if it dosnt look like trunks in anyway..
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