The Ultimate *MERGED* Gotenks Thread

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Goten and Trunks buddy
HP
Goten: 90
Trunks:100
starting pl
Goten: 500,000
Trunks: 550,000
speed
Goten: 240
Trunks: 220
pl multiplier: depends on the dev team
attacks
Goten
4-Kamekameha: a faster charging, less powered Kamehameha.
Trunks
4-Double buster: like a mini final flash. no aurora.
_________________________________________________________________
Super saiyans
transformation pl (to super saiyan)
Goten: 750,000
Trunks: 750,000
(they were the fastest to asend in the show)
Hp
Goten: 100
Trunks: 110
speed
Goten: 300
Trunks: 280
Attacks
Goten
5-Charge: Goten stays in place and you aim and when you let go, he does a mad dash at the enemy and hits them hard takes about 1/2 of ki
Trunks
5-(unamed really >_< ) from broly second coming a extremly fast charging, low ki cost weak yellow blast
Fusion anytime 0% chance of random to 100%
it depends on cf bar when its full its 100% (no chance of random arrow)
you have a 5 minute time limit and a 3 minute cooldown
6-Trunks and Goten Kamehameha: cant move while charging, long charge, good power
_________________________________________________________________
Gotenks
HP: 120
Speed: 280
attacks
for adv melee he could have the wacky moves for more damage(dynamite kick wild boar ram etc)
4-Kamehameha
_________________________________________________________________
Super Saiyan Gotenks
pl required: REALLY EASY(because of time limit)
hp: 130
Speed: 330
attacks gained
5-Cosmic Halo: Galactic doughnut in budoki, it could trap your foe for a small time and do some good damage. hi ki cost
6-Kamakazie Ghost Attack: spit out 2-7 ghosts and they go after a target on their own. Hi ki cost
_________________________________________________________________
Super Saiyan 3 Gotenks
pl requirement: not to hard
hp: 140
Speed: 370
attacks gained
2-Continuous Die Die Missile: sort of like vegeta's ryuken or whatever its called, except less ki cost O.O
7-Victory Canon: Like mouthblast, just yellow.
_________________________________________________________________
my character guide(with a little help from davidskiwan and krazy killa)
 
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i still dont get it why not just Gotenks as a standalone character.

1.) He has the tranasformations
2.) He has the moves
3.) He was in the series so it isnt movie stuff


Starts off weaker and slower than Buu but still stronger than Cell
First transformation at about 2,5 Million PL
Perfect Transformation same as Goku and Vegeta 5 Million PL
SSJ3 Transformation at 7 Million PL SSJ form
Perfect SSJ3 at 12 Million SSJ Form

He also knows how to do mouthblast (blue or yellow collor i cant remember) and the Kame and Super ghost kamikazee wich can be an edited version of Gokus kame torpedos

He can use his goofy punches and kicks in advanced melee
 
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Saiyan Knight said:
Goten and Trunks buddy
HP
Goten: 90
Trunks:100
starting pl
Goten: 500,000
Trunks: 550,000
speed
Goten: 240
Trunks: 220
pl multiplier: depends on the dev team
attacks
Goten
4-Kamekameha: a faster charging, less powered Kamehameha.
Trunks
4-Double buster: like a mini final flash. no aurora.
transformation pl (to super saiyan)
Goten: 750,000
Trunks: 750,000
(they were the fastest to asend in the show)
Hp
Goten: 100
Trunks: 110
speed
Goten: 300
Trunks: 280
Attacks
Goten
5-Charge: Goten stays in place and you aim and when you let go, he does a mad dash at the enemy and hits them hard takes about 1/2 of ki
Trunks
5-(unamed really >_< ) from broly second coming a extremly fast charging, low ki cost weak yellow blast
Fusion anytime 0% chance of random to 100%
it depends on cf bar when its full its 100% (no chance of random arrow)
you have a 5 minute time limit and a 3 minute cooldown
Gotenks
HP: 120
Speed: 280
attacks
for adv melee he could have the wacky moves for more damage(dynamite kick wild boar ram etc)
4-Kamehameha
Super Saiyan Gotenks
pl required: REALLY EASY(because of time limit)
hp: 130
Speed: 330
attacks gained
5-Cosmic Halo: Galactic doughnut in budoki, it could trap your foe for a small time and do some good damage. hi ki cost
6-Kamakazie Ghost Attack: spit out 2-7 ghosts and they go after a target on their own. Hi ki cost
Super Saiyan 3 Gotenks
pl requirement: not to hard
hp: 140
Speed: 370
attacks gained
2-Continuous Die Die Missile: sort of like vegeta's ryuken or whatever its called, except less ki cost O.O
7-Victory Canon: Like mouthblast, just yellow.

my character guide(with a little help from davidskiwan and krazy killa)

could u revise that in lines and such , i can't read stuff liek that all in one bloob , doesn't look to neat

@grega well i guess you could say that but then all gotenks techniques are avalible at the start of a match which could unbalance the game
 
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Saiyan_Overlord said:
@grega well i guess you could say that but then all gotenks techniques are avalible at the start of a match which could unbalance the game
Well he can get taht mouthblast with SSJ3 and he can get the ghost with SSJ starts off with kame


PS i see you changer your name back ^^
 
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Grega said:
Well he can get taht mouthblast with SSJ3 and he can get the ghost with SSJ starts off with kame


PS i see you changer your name back ^^
the reason for the time limit is because Gotenks has great spammable moves. Then we would star hearin "U GOTENKS NUB"
 
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actualy i dont see the difrence betwean Gotanks and Vegeta they boath have spammable moves but you dont see people going you Vegeta noob. Besides he cant regenerate his HP like Buu so he isnt that dangerous
 
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jea i know i voted for the standalone character

That way you can even add Vegetto with out fusion ^^
 
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vegetto is goin a lil too far but i wouldnt mind gotenks as a standalone chracter it would be less complicated for everyone. i dont see how he could be lame like buu if 1) he cant regenerate and 2) he cant turn people into candy for pl and hp so gotenks as a standalone character goes well wit me.

he has the transformations and he has all the moves like mostly everyone else said so i dont see y u have to throw all the other complications in with it. playin as goten and trunks would be boring simply because they are both weak and they would start with such low speed and pl that they would die the fastest on the server.

and it would be harder to obtain ssj3 gotenks if everytime u die u unfuse and have to wait for it to cool down b4 u can do it again. id rather see him start off like everyone else and gain pl and trans that way. ive also heard that he can only be fused for 3 mins in some threads and then he unfuses. that would really be a piss off im sure.

now attacks. some of his attacks are insanely strong and pretty much wouldve killed anyone else had he not been fighting buu. his kamikaze ghosts were comparable to big bangs. his victory cannon can be compared to final flash. we all kno kamehameha is strong. and galactic donut didnt hurt but gave him a wide open shot at an attack.

not to mention his super die die missles were comparable to renzoku but a little stroner and more were fired in rapid succession. his volleyball attack was like a basic melee attack but stronger. so really all of his attacks were deadly. i mean of course u cant put in super ghosts kamikaze attack and make each one just as strong as a big bang cus that would be unbalanced but u also cant make it a copy cat of gokus torpedos either.

it has to have a different style to it. and besides how do u expect to fit all these attacks in in the first place. i mean u still gotta have generic beam and sensu bean and melee. i guess u could make his die die missles like vegetas renzoku ki blasts wit the right mouse button and die die missles wit the left one. but that still leaves kamikaze attack, victory cannon, kamehameha, and the volley ball thing.

maybe for his kamikae attack u could make him do somthin like a scatterbeam but he charges up and starts spittin out ghosts. the number would depend on how many people are in the server against ur team unless ur in a free for all then how many ever are there thats how many he makes. they should be the strength of either a kame torpedo or a little stronger depends.

but for his kamikaze they ghosts they are unblockable in the series so on esf they should be blockable somewhat but u still take damage if u block em but not as much as if u got hit head on.

victory cannon like a buu mouthblast basically. make it the strength of lets say buus mouthblast or a masenko.

kamehameha we already kno about.

galactic donut should be shot like a disc but if u get hit wit it lets say either it wraps around u takin 5 hp away every second but lasts for only like seconds or wen it hits a struggle come on and if u win u have five seconds to hit them with either a melee attack or a beam. this way no one can really charge up a super powerful blast to kill in one hit. and if the opponent wins he breaks the galactic donut.

his dynamtie kick and all other weird melee attacks should be for his basic melee but cost more ki but do more damge to even those out.

and his volley ball attack should be like his finishing combo if he wins a head on or somthing. lets say wen u win he shoots three rings that wrap u up like a ball then does 2 hits in the air like someone playin volley ball folled by either a roundhouse kick or a spike.

and thats all lol i gave it my best shot so ah well jus somthin to think about jus as long as he is ingame i could care less how his attacks went it would jus be good to be able to pick someone new
 
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Too...many...Gotenks...threads...

Buubuu Volleyball - Traps the enemy in a ball and allows you to basic melee them all over the place, allows for 1.1 style 7-hit basic melee combos. The ball is broken when you run out of ki or the victim dies. The victim should be able to 'struggle' as well which uses up their ki but drains Gotenks' faster too so they can break out earlier.

Continous Die Die Missile - Renzoku

Ultra Missile Punch/Dynamite Kick - Melee punch/kick followed by an explosion (maybe this could be his red arrow for Advanced Melee).

Galactic Donut - A ring that traps and squeezes the victim, holding them in place for a second attack.

Kamehameha - As Goku's.

Victory Cannon
- The afforementioned yellow mouthblast.

All of Goten and Trunk’s moves: (Kamekameha :S)
 
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I would prefer a stand alone char if ti matters eny more.
And one skill he had more It was Continous Die Die Beam attack(same as renzoku but uses generic beams instead of blasts.
 
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i guess maybe the team should decide that. it seems pretty even but u can just cut my character guide to where its only gotenks
 
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Dude, Overlord, Give it up, Zero nightmare re-made the thread, you made it like 4 months ago.

Gotenks would be considered Stand-Alone since there will be NO fusions on ESF.
 
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for the exploding kick, how about it if u don't make contact on the first swoop, you are forced to recharge the kick. and the explosion will automatically deactivate if u chain swoop just turning the attack into basic melee
 
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dReAm KiLlEr said:
Dude, Overlord, Give it up, Zero nightmare re-made the thread, you made it like 4 months ago.

Gotenks would be considered Stand-Alone since there will be NO fusions on ESF.
not neccisarily. the team doesnt want fusion between two players but with the buddy system, its like a transformation
 
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dReAm KiLlEr said:
Gotenks would be considered Stand-Alone since there will be NO fusions on ESF.
Incorrect my friend, there will be NO fusing with Other players.

The buddy system gives it a good to go, to add fusion, since it will pretty much act like a trans for a single player.

Hope that cleared it up for you.
 
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Oh, right, forgot about the buddy system. ><

This would be a good idea, but we would have to vote for adding Goten or Chibi Trunks in the game.
 
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nobody really knows what the buddy system is exactly ;)

like before this is how i'd like to see gotenks
mah idea: You start off as buddy system, you can both then transform (keeping the cf bar... they would have a low trans like early trans like trunks). Fusion should be available at any time, however at the start, untill your powerlevel has gone up, you get more random arrows. When you fuse in normal form your powerlevel will only be x1.25, at the time of being able to transform ssj1 when you fuse there will be no random arows and if you fuse in ssj form it will be... say x1.75 (this adds to the ssj powerlevel), if you're strong enough in ssj gotenks form you can then go ssj3 which will be another powerlevel multiplier.

reasoning: there will be ssj3's and kid buu's bombing it around, and fusion is only available in bursts, hence why you can transform early (as goten and trunks). I dont know about you but starting with 5 random arrows would be impossible to guess all of them without getting 1 wrong, and then it'd be a failed fusion = a disadvantage.

other reasons: The current idea is boring, untrue to the show, just get enough power and you're the man.

Lets also remember that buddy system is something that replaces transformations with some characters, gotenks already starts with a buddy system, so it'd make sense for them both to have extremely low powerlevels, and fusion available at any time... because fusion will be an advantage in one way, yet you loose your buddy when you fuse, so its also not that great.

hopefully with all that said, people can understand my suggestion =\
 

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