Gonadz said:
Say it pride, i want to hear it from you and smith both. I was right all along. Half-Life 2 > Doom 3 by a very long shot.
I got it, its the best thing i've played since.. half life 1.. or maybe even scarcraft.. who knows..
Actually, no.
I'm really furious about one thing about HL that is making me get more and more pissed off, and that is the fact that the engine is so obviously made off of the half-life 1 engine, and it irritates me. Now, I didn't expect them to start from scratch, but I also didn't expect to recognize the whole game. As I mentioned before, the texturing eats it, but that isn't really that bad--what IS bad is that there is an incurable audio skipping bug that is plaguing me and apparently like 30,000 other people on the steam forum. Upon research, we realized that this audio stuttering was even in the E3 G-Man demo from last year. A year old massive bug affecting systems of all specs and versions, and it was ignored. The glitch is unfixable, as we have been working hard at it since release, and there is no magic config tweak or anything like that.
That's why valve let gamespy and ign review it on an installed version on one of THEIR in house machines. To avoid a pathetic review because from the very first frame the sound skips.
There are also a number of people having horrible texture problems, where the textures just aren't there. Other people are getting an odd "object shredding" effect.
The install practically asked for my social security number. That was a minor 4 hour annoyance, thanks to steam.
The game also takes a whole five minutes to get to the menu. Before it loads the level in the background, you can see that it does the old HL1 thing, of being 640x480 until it loads a map. Pathetic.
That sound glitch and the huge load times apparently carry over to all the Source games. People say it is happening in CS and Bloodlines. Nice to know they sold a fundamentally broken engine.
The gameplay seems like it is really good, and I like a lot of the physics puzzles and the frantic escapes you have to do at times, but the game is like 10,000x less enjoyable when the 60fps hiccups to 1 intermittently and randomly throughout each level. But this reeks of stereotypical half-assery of Valve. Or as we with the glitch call them, Va-Va-Va-Va-Va-Valve.
Also, htere is like no bump mapping at all except on head crabs as far as I've played. That is just sad--to say this game is comparable to Doom 3's engine when it can't even do what was in fact a minor feature in that game.
To summarize:
HL2's gameplay and puzzles seem really good.
HL2's engine doesn't hold a candle to Doom's, though. The only thing they did an awesome job on was the water; otherwise it's half life 1 with copied Max Payne physics. It just reinforces my feeling sthat Valve are a bunch of corner cutting amateurs when it comes to technology.
Hopefully they patch soon so I can enjoy the game more. The fps drop is VERY annoying and I'd like to give it a fair shot, as it is obviously a good game.