Fire Phoenix said:
WHat do you mean by "Recharging staves"? What do you have to do?
And while I'm at it, what classes are in this game? (Guild wars terms please, it's the only rpg style game i play, i can't afford/never played WoW =/)
By recharging staves, I mean taking the staff to the apropriate shop/mage and having it recharged. See, staves (and swords/axes) can have spells attached to them to deal out extra damage or add effects such as poison or burden. As these abilities are used, the charge on the weapon will decrease until the charge runs out and the ability can no longer be used (that's when you recharge).
Classwise, you can be anything you want. You can make your own or use a premade class such as Assasin or Paladin. The class merely controls which skills are your
main skills. These abilities start at a higher level than the other ones and when level up, they count towards your character reaching the next level. It takes ability level ups to reach the next level, upon which time you boost some stats and read about how the past few days have opened your eyes to the world (yawn). While your character can still level up the other abilities, they start at a lower level, so you're less proficient at them, and do not count towards your next level. When selecting a class, it is imperative that you consider what type of character you want to have. The list of skills are as follows:
Block
Armorer
Heavy Armor
Blunt Weapons
Bladed Weapons
Athletics
Hand-to-Hand
Destruction, Alteration, Mysticism, Illusion, Restoration and Conjuration Magic (each is seperate)
Alchemy
Security (lock picking, etc)
Sneak
Acrobatics (go go Gadget legs!)
Light Armor
Marksman
Mercantile
and Speechcraft
Of the 21 abilities, you may pick 7 as your main abilities. Hence, you can be any class you want, and you can actually name the custom classes.
I've never played Guild Wars, but I hope this is helpful. Now, if you'll excuse me, I really need to take a ****.