Cap J said:
Morrowind was in real-time too but attacks just had crap accuracy.
From what I've played of the game, that just isn't the case anymore. I didn't much like the statistically-determined hits in Morrowind, so I was relieved to find that, in Oblivion, the only way for you to miss in melee combat is if, after you run up to the enemy swinging your choice of weapon, the enemy ducks out of the way. Otherwise, if you swing, and he/she/it is within striking distance and is still in front of you, he/she/it is going to get hit. Skill with a weapon set no longer detemines your accuracy with that weapon, but, instead, allows you to deal more damage and, at higher levels, use some nifty power attacks that can disarm, knock down, or even paralyze your enemy.
Also, I'm
really enjoying ranged combat. I opted to make my character an archer, as I was hoping that it'd be a more fun class to play as in Oblivion than it was in Morrowind. It's a ton of fun, whether it be sneaking up and sending an arrow sailing into your enemy's skull, or having a shootout with another archer (the AI makes for some nice fights, there; I found it interesting that, after taking cover and nocking a new arrow, my enemy opted to run for cover, himself. I returned from my cover, expecting to see him waiting [old AI from Morrowind suggested, to me, that he wouldn't do anything spectacular], and found that he vanished. Silly me - I was focused on the area where he was, so I didn't see him sneaking out from behind a column...well, until an arrow hit my character from the right-hand side of the screen -_-)
Magic is also a lot more sensible. You no longer have to sheath your weapon, wait for your hands to free up, and then cast the spell. If you have your sword out, and you want to shoot a fireball at the enemy, you can simply cast the spell through the sword. The same goes for restoration magic - you can heal yourself regardless of whether or not your weapon is out.
As a result, I find combat a lot more fast-paced. I think that people who were disappointed with the rather slow, dice-powered combat of Morrowind will be in for a very pleasant surprise, here.