Ok, cmon now. For one, this thread it two years old. And two, this has been suggested by every regular forum-goer we have still around. It's always met with "why bother when you can teleport away in the same amount of time?"
Why, seriously, -why- in gods name would you sit around and wait for a beam to hit you? A block struggle should be an "oh shit" thing that you get into at the last second. After all, getting hit directly does more damage than the splash, so the beam user will WANT to hit you for more damage. The reason you should be able to detonate is for when and if you realize someone is gonna block it and you still want to do some damage rather than take the chance you'll be drained entirely of energy and be hit with your own attack/splash.
In conclusion, it's not cheap and you shouldn't be standing around waiting to initiate a block struggle. You ARE going to die.
You know what. Sometimes I like to block a beam attack and launch it back. SOMETIMES I think it's cooler to do than just dodge or evade. Tell me sir, why would there be a feature to even block beam attacks if it's not ment to be used? WHy block melee attacks when it's faster to dodge?
I'll tell you. Change of pace, and it provides alternate opportunities.
ALSO: I'm with Grega I too think it would be better to have a beam detach, than be able to trigger detonation without impact I don't even know why that feature was ever in ESF, I don't ever recall them doing something like that in the manga, or even the series.. it's stupid. If they didn't want to hit something they would curve the beam last minute.
HOWEVER; DaRkOwNs you do make a good point. Not all attacks possess the versatility(rather the people using them) to have such a feature.
And In terms of the special beam cannon.. wasn't the whole point of developing that technique to make it a very quick, straight shot? One that the creator had no use or need to maintain after the force was released? There is no pumping more ki into it like with other attacks.
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Stop trying to get rid of block altogether. There's no reason why block can't coexist with a system where charging turbo and swoop or charging your swoop would result with a third kind of struggle where if the person firing the beam loses, you get knocked away at 1.1 speeds. The animation would be similar to Superman essentially ramming his fist through any kind of beam/laser ever, and would look spectacular while also serving a purpose.
OMG OMG! THIS SHI* RIGHT HERE!!!! ESF TEAM! TEAAAAAM! WE NEED THIS!!! BEST SUGGESTION EVER MADE!!!
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I...don't know? I don't personally remember that, i've only read the manga a couple times in the last 10 years. Haven't seen the show in longer than that. Can't remember an instance where it happened. Link a video or something.
Still, I just really don't like the idea. I can't think of a single situation where it would've been a better idea to stop and block rather than teleport away and attack my attacker. In nearly every situation I can think of, you either can't stop any damage, simply because you don't have time to respond, or can beamjump/fly/teleport away with seconds before you're hit by it. Which is where the disconnect would come in, rather than the detonation keeping things balanced. The only time I could think of that being useful is this one instance where I turned around and there was a big ass spirit bomb barreling onto me. Of course, when I blocked it I was out of energy and died.
And actually, despite what I said about it not making sense, I think I would prefer it if blocking didn't initiate struggles but swooping into an oncoming attack did. I could see that situation, gliding and blocking INTO an incoming beam so I can take partial damage and get even closer to an opponent, as possibly speeding up gameplay. which is the only thing I really care about.
I think the whole point of blocking in the series was just to create drama, OR to intimidate the opposition and prove they could easily thwart the attack with a swift backhand. Really the notion remains amazingly cool and empowering. Deflecting such a massive force when.. YOU DON"T HAVE TOO.
See, the problem with beams and blocking in the game is that.. frankly, beams are not as dangerous as they are in the series. In quite a few cases it boiled down to ::Well shit if I don't try to block this then the planet is gonna blow up:: Some energy attacks should have massive splash damage, and encourage players who know they cannot escape it to consider deflecting, and redirecting that damage. Sure it doesn't make as much sense as just getting out of there, but remember this is DBZ we are talking about. Lets do it the DBZ way.