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To discourage people from abusing either the melee (particularly the auto-punch then throw combo) or constantly firing huge beams at the ground to destroy enemies, I propose a system be added that logs the type of attacks used by a player, and the time between these attacks.
If a certain limit is passed on the attack (Kamehameha, Gallit Gun, etc), or attack type (Beam or autopunch/throw), then a penalty will begin for each usage of the attack after the limit has been exceeded.
It might be best that this limit be defined by the server.
The penalty for exceeding the limit is that a lower amount of powerlevel is awarded for any damage that the attack inflicts, and the amount of powerlevel gained decreases for additional infractions on the limit. Not only this, but the attack damage decreases along with the power level decrease.
The limit will be reset after the player has used other attacks a few times.
On the opposite end of this is the reward system in place for people who change up their attacks and use a fair combination of beams, melee, and throws. Their attacks strength stays at a constant strength and for each successful kill they are awarded a slightly higher amount of power level.
This system most definitely needs tweaking, especially in the case of buu, who only has one highly effective attack at present.
Any additions, changes, revisions, or comments?
If a certain limit is passed on the attack (Kamehameha, Gallit Gun, etc), or attack type (Beam or autopunch/throw), then a penalty will begin for each usage of the attack after the limit has been exceeded.
It might be best that this limit be defined by the server.
The penalty for exceeding the limit is that a lower amount of powerlevel is awarded for any damage that the attack inflicts, and the amount of powerlevel gained decreases for additional infractions on the limit. Not only this, but the attack damage decreases along with the power level decrease.
The limit will be reset after the player has used other attacks a few times.
On the opposite end of this is the reward system in place for people who change up their attacks and use a fair combination of beams, melee, and throws. Their attacks strength stays at a constant strength and for each successful kill they are awarded a slightly higher amount of power level.
This system most definitely needs tweaking, especially in the case of buu, who only has one highly effective attack at present.
Any additions, changes, revisions, or comments?