I got polys placed in the knees of the pants so it deforms well.Styer101 said:get some triangulationg on those legs so they animate good
you see, thats where you are wrong. The porportions are rather, bad. The poly placement looks very well made, but the arms LOOK way to scrawny, and short. I say look for a reason. The torso is huge, the huge torso makes the arms looks extremely small compared to the rest of the body. Shrink it.EricW said:As for the triangulation and proportions, they are correct with the DBZ proportions for Goku. The arms may seem small but that hands add length and will bring it all together.
If you saw a wire-frame of my model you would see.Hellx said:The Goku model is nice, arms are rather dull to look at, and the forearms are short, and the neck is too big, and too cylindrish.
Offtopic : Your style is similar to NeDs? The only think that may be similar is Poly-By-Poly method, otherwise your model looks in no way similar to NeDs models, for instance, the butt area, you basically modeled the ass crack, NeD doesn't. Ned's arms are also more defined, along with the neck. But, meh, still good.
A far sider note, if you see Ned again, tell him I said yo
I didn't 'back out' I just set the project aside. I will finish it at a later time after I finish what I am working on *looks at sig*AuretheMaster said:Aww, someone finally gets into making a nice goku model for ESF, and he backs out. I hate that. The only thing i dislike about the ESF goku model, is the hairs are just.. Not right, and the little glitch of his back right shoulder.