Simple Render Thread.

which?

  • Dragonball Z Budokai

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  • Socom: U.S. Navy Seals

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OH NOES MY SECRET IS REVEALED NO NO NO NO.

Used it to hide the little brown artifacts in the render (which you can see in the soldiers and sniper's vest) but I fix up some things in the Spy's face and looks better now. Sadly these are reskins for a Machinima.

 
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Redoing a project that I designed for University (some people might remember this its posted in this thread a few pages back), getting it redone for my portfolio. Right now its using 1 Diffuse/Normal/Spec for everthing which will change in a few days ofc.

Lots to do, as I'm redesigning some areas to make them more yummy...

also... bumpy zeh render thread D: lets get this active again >_<!
 
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i still have the crit that he has too pretty boy of a face structure, toughen him up a little.


look at zodd the immortals "human" form for an idea of what i mean, he looks like a nice guy in your model when skiwans concept clearly points the other direction
 
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start of a new year at university.. start of a new assignment :)

uber bump of this epic thread aswell ;O we need more 3d d00ds here again...
 
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Might add in the Alien from the films later if I get time :) will post some more progress soon. Working on the wires and cables now, then some cover, and then I'm gonna break the ceilling and floor up to make them look battle warn. Should hopefully have it done by monday.
 
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put a broken door also at the end of the tunnel.. maybe acided/melted a little

powerfull stuff there Glode, keep it comin'
 
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Cheers for the advice Denz, I'm working off a planning sheet, and screenshots for references :) so all that will be added in due time.



very small update - Didnt get as much done as I'd liked, so I'm slightly behind with my timetable for this project.

Anyways, Things that have changed/added:

Lightings been tweaked to add a bit more feel to the scene, made it more dirty/dusty looking (will change it some more later on).

-Started adding in some minor props, such as pipes, wires, and the start of a few cover pieces.

-Theres a welded bulkhead added to the end of the corridor, will replace this later on when I finish modelling the welded supports on the door.

Things that are on the to do list:

-Cut the modular floor sections up, and add some melted metal flooring in.

- Get rid of the damn shadow at the front of the scene (added a door behind the camera for university reasons.. will explain later... but its casting that shadow due to the Directional light im using for a back light), meaning adding a wall section to close off the scene.

- More props! currently modelling a crap load more, should have them modelled up tomorrow during class.

- Add some endings to the pipes

- Add in the Ceilling light models (for the red lights)

once all thats done, then I will see what else needs adding :)

<3
 
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nice so far.

add some sparking wires, broken neon light (dont make them all work like they are new), maybe that will tone it down so that it looks more dramatic, use only those light spots to light up the tunel, make it as scary as it can be, add a smoke coming out a broken pipe i see you put where the fence is

keep it coming dewd
 
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i knew it was a vegetto :p
its better then SV's :p it has 5 fingers!! ^^
well yours is for 1.3 and is done from sketch
SV's was an edit :p
 

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