Simple Render Thread.

which?

  • Dragonball Z Budokai

    Votes: 31 96.9%
  • Socom: U.S. Navy Seals

    Votes: 1 3.1%

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i think uvwmapping is that is gonna be pain in the arse, dannylad. Polycount?
 
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Oh yeah it is, it was at 20k and growing lol.

Maybe I should just leave this one and not skin it :p

Another image :

 
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DannyLad said:
Oh yeah it is, it was at 20k and growing lol.

Maybe I should just leave this one and not skin it :p

Another image :


now that is Sexy X]

keep it up man
 
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ok no more fighting damnit. and with that said TeKNiK is no longer allowed to post in this thread. i understand he is giving his opinion but it seems to like he just looking to start a huge arguement.

any further posts in this post from TeKNiK will result in a warning.

and no more freindly warnings from now on you start an arguement you get a warning. if your gonna say someone isn't good at something or you don't like there models then you best be posting an opinion on what they can change or advice.
 
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dontchu think thats a little harsh, i mean that fight did end a few days ago, i dont see any reason to ban tek from posting
 
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im with lite on this one. were supposed to be helping each other improve, not just *****ing at each other or saying "i think its crap". thats no way to help at all.
 
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DannyLad said:
Oh yeah it is, it was at 20k and growing lol.

Maybe I should just leave this one and not skin it :p

Another image :

filthy stuff man o/

looking ****ing amazing ;o
 
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Wow glad people like my Tank, didn't expect people here to really like my modeling tbh.
 
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all the stuffs you model since that first model have been like dead on m8. I <3 your models.

only one i've seen that needed work was the human you made, and fora first human that came out great.
 
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DannyLad said:
Wow glad people like my Tank, didn't expect people here to really like my modeling tbh.
yea, i like seeing your world war stuff, nice change from seeing natupoo and dbz models :p

how about making a low poly with a normal map to fit in with something like cod2.
 
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Ah yes humans, I am so bad at them =/ but im still trying to get it. At the min im working on a German infantryman of the 352nd.

Cod2 stuff eh, I did get asked to do an Airborne model of people that reenact it etc.
 
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working on another tut, this time a material session for an APU model (the mechanoids from the matrix)





There will prolly be a free short version of this at 3d-palace, but the complete texturing tut should feature on a DVD later this year.

Nice tank Danny! I'm doing some high poly texturing atm, its fun unwrapping all those chamfered verts and cylinders yay!
 
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Showster, I need that tut bad! lol most of my models are metal based and I could use the research material. I'll keep checking the site and i'll have to d/l it.

German heavy WIP :



So hard doing human stuff >.< I might give in and stick to weapons and tanks etc :p
 
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Nice metal show, you really have to post all your tutorials you've made, I'd absolutely LOVE to read them! More knowledge is gewd!
 
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Showster, I too would like to read that tutorial, loks like it gives nice results :)

Dan, you just need to keep trying again and again, making characters dont come straight to ya the first time :p btw sweet tank!
 
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DarkSniper said:
Showster, I too would like to read that tutorial, loks like it gives nice results :)

Dan, you just need to keep trying again and again, making characters dont come straight to ya the first time :p btw sweet tank!
Yeah been trying to do more and more, I get stuck with things like Hands. No idea why, but I can't seem to get them right at all.
 
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Dudes when there done I will link you to them! Erm there is some tutorials done already called the Blackout sets on 3d-palace.com.

The solider looks cool so far Danny, when I model a person I just try to be really critical with the proportions and design. Human models are so annoying because everyone else can see all the little errors.
 
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more me just screwing around

[note that I suck something fierce at rigging and skinmapping]
 

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