Setting model w/ AMX Mod X

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Default model set methods that works with CS, DoD, etc. doesn't work on ESF.
The way is the server_frame() (StartFrame in Fakemeta).
But the problem is that the StartFrame is called too often and is cousing lag.
PHP:
#include <amxmodx>
#include <fakemeta>

new g_MaxPlayers;

public plugin_init()
{
        register_forward(FM_StartFrame, "StartFrame");

        g_MaxPlayers = get_maxplayers();
}

public SetModel()
{
        for (new Client = 1; Client <= g_MaxPlayers; Client++)
        {
                if (!is_user_connected(Client) || !is_user_alive(Client))
                        return;

                switch (pev(Client, pev_playerclass))
                {
                        case 1: engfunc(EngFunc_SetModel, Client, "models/custom/buu/buu.mdl");
                        case 2: engfunc(EngFunc_SetModel, Client, "models/custom/goku/goku.mdl");
                        case 3: engfunc(EngFunc_SetModel, Client, "models/custom/gohan/gohan.mdl");
                        case 4: engfunc(EngFunc_SetModel, Client, "models/custom/krillin/krillin.mdl");
                        case 5: engfunc(EngFunc_SetModel, Client, "models/custom/frieza/frieza.mdl");
                        case 6: engfunc(EngFunc_SetModel, Client, "models/custom/piccolo/piccolo.mdl");
                        case 7: engfunc(EngFunc_SetModel, Client, "models/custom/trunks/trunks.mdl");
                        case 8: engfunc(EngFunc_SetModel, Client, "models/custom/vegeta/vegeta.mdl");
                        case 9: engfunc(EngFunc_SetModel, Client, "models/custom/cell/cell.mdl");
                }

                client_print(Client, print_chat, "Model set");
        }
}
The debug message "Model set" is printed like 5 or more timer per sec. if I move fast. If I stop the StartFrame, model changes back to default one.
Maybe anyone know how to set the model permanently so it wouldn't unchange to default one?
 
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please state the exact version of ESF you are using.
 
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1.2.3 though Metamod doesn't work with 1.3 (at least for me and my friends).
 
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You can adapt this function.
it's from the ECX source.

PHP:
public __setClientMODEL ()
{
	static Client;
	Client = get_param( 1 );
	
	if ( !validateClient( Client ) )
		return 0;

	static Model[ 32 ];
	get_string( 2, Model, 22 );

	static Location[ 65 ];
	formatex( Location, 64, "models/player/%s/%s.mdl", Model, Model );

	if ( !file_exists( Location ) )
	{
		log_error( AMX_ERR_NATIVE, "< Core >> Model does not exist > ^"%s^"", Location );

		return 0;
	}

	setPDS( Client, coreModel, Model );
	set_pev( Client, pev_model, Location );
	engfunc( EngFunc_SetModel, Client, Location );

	return 1;
}
 
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Don't really know how to use this, what modules required etc.
 
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hleV said:
Don't really know how to use this, what modules required etc.
required modules were: fakemeta and engine if I remember correctly. This code however is really simple and if u can't get this to work u might wanna do some more practising before trying this :) ? ( no offense )
 
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I'm enough practiced to understand that neither doesn't have setPDS() & coreModel. That's why I'm asking what modules required.

BTW where/how can I look at ECX' source?
 
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hleV said:
I'm enough practiced to understand that neither doesn't have setPDS() & coreModel. That's why I'm asking what modules required.

BTW where/how can I look at ECX' source?
you could ask the ecx developers :p
that would be: Raven, Lord of Destruction, and me

but you could download the CCI and use the includes from there.
there is a setClientModel native to set the model ( Core.amxx required )
 
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PHP:
#include <amxmodx>
#include <ecx>
#include <hamsandwich>

public plugin_precache()
        precache_model("models/player/goku/goku.mdl");

public plugin_init()
        RegisterHam(Ham_Spawn, "player", "SetModelTask", 1);

public SetModelTask(Client)
{
        if (!is_user_connected(Client) || !is_user_alive(Client))
                return;

        set_task(1.0, "SetModel", Client);
}

public SetModel(Client)
{
        if (!is_user_connected(Client) || !is_user_alive(Client))
                return;

        setClientMODEL(Client, "goku");
        setClientMODEL(Client, "goku");
        setClientMODEL(Client, "goku");
        setClientMODEL(Client, "goku");
        setClientMODEL(Client, "goku");
        setClientMODEL(Client, "goku");
        setClientMODEL(Client, "goku");
        setClientMODEL(Client, "goku");
        setClientMODEL(Client, "goku");
        setClientMODEL(Client, "goku");
        client_print(Client, print_chat, "Model set");
}
Explain this... The model showed up for less than 1 sec. and then I got back my default model. It looks like kinda familiar to the way I was doing before (with server frame) - in both methods the model sets back to default one if I don't set it on each server frame.

* ecx.inc contains core.inc information.
 
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1) you dont have to use an task, just one time setClientMODEL is enough
2) could it be that you are using other plugins that are modifying the model?
 
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PHP:
#include <amxmodx>
#include <ecx>
#include <hamsandwich>

public plugin_precache()
        precache_model("models/player/goku/goku.mdl");

public plugin_init()
        RegisterHam(Ham_Spawn, "player", "SetModel");

public SetModel(Client)
{
        if (!is_user_connected(Client) || !is_user_alive(Client))
                return;

        setClientMODEL(Client, "goku");
        client_print(Client, print_chat, "Model set");
}
After spawn I can't see a model for a couple of secs, then I get my default one.
 

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