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<hr /><center><a href="http://esforces.com/uploads/images/updates/frieza_water.jpg"><img src="http://esforces.com/uploads/images/updates/fw_t.jpg"></a>
<hr />The video below features reflective maps for Earth's Special Forces as an ability to either simulate metallic or mirroring surfaces as well as simulating wet surfaces for certain types of maps. We're currently using reflective environment maps that will use a shader that is based on a per-pixel basis, and therefore, takes a material's normal map and spreads it all around as you can see in the video below. Of course, the Room of Spirit and Time won't look like this, but we decided to use this as an example to demonstrate the reflective shader.
<hr /><object width="432" height="340"><param name="movie" value="http://www.moddb.com/media/embed/166590"></param><param name="wmode" value="transparent"></param><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="true"></param><embed src="http://www.moddb.com/media/embed/166590" type="application/x-shockwave-flash" wmode="transparent" allowfullscreen="true" allowscriptaccess="true" width="432" height="340"></embed></object><br /><a href="http://www.moddb.com/mods/earths-special-forces/videos/texture-reflections">Earth's Special Forces Mod for Half-Life Texture Reflections video - Mod DB</a>
<hr />The selection process for the testers has finally ended, and we now have ten brand new testers on board! Here are the end results:
Lord Killmore
KilledWithStyle
Peanut
Kynetik
CRAIGCITY
Keiha
Dokutayuu
StealthSudaka
Rai
Enigma
Congratulations and welcome to the team, guys!
<hr />See ya next week!</center>
<hr />The video below features reflective maps for Earth's Special Forces as an ability to either simulate metallic or mirroring surfaces as well as simulating wet surfaces for certain types of maps. We're currently using reflective environment maps that will use a shader that is based on a per-pixel basis, and therefore, takes a material's normal map and spreads it all around as you can see in the video below. Of course, the Room of Spirit and Time won't look like this, but we decided to use this as an example to demonstrate the reflective shader.
<hr /><object width="432" height="340"><param name="movie" value="http://www.moddb.com/media/embed/166590"></param><param name="wmode" value="transparent"></param><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="true"></param><embed src="http://www.moddb.com/media/embed/166590" type="application/x-shockwave-flash" wmode="transparent" allowfullscreen="true" allowscriptaccess="true" width="432" height="340"></embed></object><br /><a href="http://www.moddb.com/mods/earths-special-forces/videos/texture-reflections">Earth's Special Forces Mod for Half-Life Texture Reflections video - Mod DB</a>
<hr />The selection process for the testers has finally ended, and we now have ten brand new testers on board! Here are the end results:
Lord Killmore
KilledWithStyle
Peanut
Kynetik
CRAIGCITY
Keiha
Dokutayuu
StealthSudaka
Rai
Enigma
Congratulations and welcome to the team, guys!
<hr />See ya next week!</center>