Reflecting Textures

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That map looks awesome like that. Please leave it.
 
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Im tired!
im tired to say 'im amazed' or 'holy ****!!!' or 'oh my god, really great!" or something like this!

:p joke!

love you
success!
 
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looks like chrome lol :))
 
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It looks great. Everyone will love the new 1.3 maps. :)
 
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looks nice, what i can tell more ?? :D
 
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That looks effing brilliant! Still cant believe how much GldSource has been throttled =D

And thankyou for the honour of joining the team, its a real privelage!!
 
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You do know that that picture is made under water meaning the modl itself is quite distorted by the water shader.
I do. I was talking about the original, not distorted by water, model.
 
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I have so many questions to ask right now and I will probably sound dumb but i rely need to know.
1) What pixel shader are you guys using?
2) Will that map still have the bumpmapping effect?
3) Will you add the bumpmapping effect on player models clothes?
4) Did you guys make the HL1 engine DX9 compatible (or DX10)?
5) You guys said that you are using bullet as your primary physic engine so will there be water physics or ragdolls or maybe even destructible environments?
 
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I have so many questions to ask right now and I will probably sound dumb but i rely need to know.
1) What pixel shader are you guys using?
2) Will that map still have the bumpmapping effect?
3) Will you add the bumpmapping effect on player models clothes?
4) Did you guys make the HL1 engine DX9 compatible (or DX10)?
5) You guys said that you are using bullet as your primary physic engine so will there be water physics or ragdolls or maybe even destructible environments?
We are not using Direct X. We are using Open GL. DX is on the same level as it was in 1.2

Meaning you cant use D3D mode anymore im afraid :(
 
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i only find one bug in Frieza mdl



yyy... :p:p:p

P.S
Frieza its a woman or man ?? :p
 
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OMFG! ESF 1.3 > Tenkaichi 3. I mean look at it! It's magnificent! I just love you guys for making such great graphics, I mean it really looks like HL2 now! Thx for the eye-candy. ^^

EDIT: Frieza is a man with no penis, a woman like figure and a voice of a grandma.
 
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Thank god I have good comp to run this :p Reflection in HL1 lol this is just... wow...

P.S. Witam rodaka, jak chcesz zagrać przez Steama odezwij się na PW :p
 
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Well it seems I have been accepted, I look forward to working with you people and hopefully adding quite a bit to the game.
 
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Damned. I hoped that I become a beta tester - maybe in version 2.0.. :D

It would be great if there is a blur-effect underwater.

[edit]wait it is[/edit]

reflection:
I have this idea of esf_city where all the windows are kinds of mirror and if you stand between 2 houses you can see yourself in the glasses on the left and right.
 
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Damned. I hoped that I become a beta tester - maybe in version 2.0.. :D

It would be great if there is a blur-effect underwater.

[edit]wait it is[/edit]

reflection:
I have this idea of esf_city where all the windows are kinds of mirror and if you stand between 2 houses you can see yourself in the glasses on the left and right.
There will be no version 2.0. 1.3 is the final version.
 
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wow i like a map of source.i pretty nice!!
great work!
 
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You do know that that picture is made under water meaning the modl itself is quite distorted by the water shader.
He knows, and I must agree with him at some points. I dont dislike the model, in fact I think it's good. But frieza is not so large on his shoulders, his head is bigger, he doesnt work out his abs that much, he's skinnier, his foot fingers are more separated.

I still think its a good model (i wouldnt make it better fo sure), but honestly it's a bit different from the real thing

EDIT: btw he is much much smaller than the one in the final_beta release. Perfect frieza is like 1/2 of goku, wille in ESF frieza is actually taller.
 
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Frieza 4 model from the Open Beta.. the model hasn't been touched ever since it was completed (which was before the Open Beta was even thought of).
 
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looks fine to me o_O
 

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