Operation Tien

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GRRR

hi all mans when relase this tenshin model ?
pls no this answer:when it's done
 
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Gabo said:
hi all mans when relase this tenshin model ?
pls no this answer:when it's done
Didnt you read this model is for 1.3 it is the comunitys project and if finished will be in 1.3 as a new character
so when its done
 
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Gabo said:
hi all mans when relase this tenshin model ?
pls no this answer:when it's done
Even when its done you cant get it.. It will be included into 1.3 When we do finish it.

So I think you can guess when you will get your hands on this.


Edit: gotta up my Grega count again... -_-'
 
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Davidskiwan said:
Common people, we cant leave this all on Nuttzy, its no fair :(, spread the word far and wide, if you know anybody who knows people who are experienced with animating, get the word out, I mean, there must be some animators around, somewhere who'd be willing to help us out... i mean its not like the world is devoid of animators... common peoples, if anybody has the time to learn how to animate, that'd be awesome too... I just get the picture that tien will die, and along with the hope of gotenks... so if you dont want that to happen, do something about it.
Actually, the world is devoid of animators.
 
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Raven Blade said:
Actually, the world is devoid of animators.
Just like it's devoid of skinners that won't leave you :cry: :cry:
 
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TehMuffinMan said:
he was supposed to be working with me on them quite a few pages back, but everyone decided to overlook it >_>

well now that it has been brought back to everyones attention, would you mind taking command?

this new job isnt giving me much time to animate,
hell its not even giving me much time to sleep >_> but i need the money. ill work on it when i can if nobody else will/can. but ive only had the time to finalize 5 animations since i got him just try and calculate how much longer it will take me to do all 200 lol
 
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sure thing, ive got a plan for anyone who's capable of animating can join in without redoing any of the animations. we'll talk it over later nuttz :0)
 
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^^^^^^
YAY, animations are going to get done
..... hopefully :\
 
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Good.

Since I'm already doing some spriting these days, if anyone has any new sprite suggestions for Dodon Ray or Tri-Beam, let me know.

Also, any of you who want to see dodon ray in action, IM me or PM me and I'll send you the sprites. just replace the name for any beams you want. I prefer masenko.
 
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i think a good way for the tribeam to work is that you will have a triangle shadow shape that would go over your crosshair. it should be pretty small, and you would have to zoom in to get a more accurate hit on your opponent. when zooming in it should be like a sniper rifle in CS, where instead of the circle, it would be hands making the shape of a triangle. you then would click to attack. it should be instant, and will do damage like a sniper rifle, but with a bigger radius instead of it working like a beam. so if you attack without the triangle shaped shadow over your opponent you deal no damage. if however u do get the triangle shadow over your opponent, damage will then be delt
 
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Do you really need a scope? I mean, fingerlaser maybe but for a humungous attack like Tribeam (bigger than Big Bang Attack :O) just find and enemy and fire it in their general direction. When the recticle turns red, fire. It's not like you're going for headshots or anything.
 
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well thats what happened in the show, between tien's hands it zoomed in for more accuracy of the attack
 
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Maybe that's because DBZ doesn't have colour changing recticles :]
 
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Operation Tien Animation Thread

Righty, after a day of careful thinking with this tien, im going to try out this system. Basicly, we have the entire list of required animations (more may be added if needed) and the description for each. Now if a willing animator wishes to help me with this, all they need to do is PM me for the current .MDL i have compiled. Once there all set, they can simply pick off some animations on the list and once done, repost the list with the completed animations marked as done, for example:

Ref_Powerup_Charge

if we finished that, we would change it to

Ref_Powerup_Charge

Animators can also post to "Tag" whole sections of animations for themselves before doing them, to stop any further confusion, this is represented by blue text, for example, if i wished to tag all the run animations, it would look like this:

run
run2
turbo_run
run_backward


Im hoping this kinda system allows anyone wanting to do animations can have access and yet keep the animations being done in some form of order and of course making sure people dont end up doing the same animation and wasting there time. obviously im still so-so about this, so any reccomendations would be nice :0)


-OPERATION TIEN-
- Animation list-

________________________________________________

// 218 sequences

look_idle
idle
deep_idle

run
run2
turbo_run

run_backward

walk2handed
walk
walk_backward


jump
long_jump
back_flip

grabwall_forward
walljump_forward
grabwall_back
walljump_back
grabwall_left
walljump_left
grabwall_right
walljump_right


swim
treadwater
swim_backwards

ref_powerup
ref_powerup_charge


fly_powerup
fly_powerup_charge
fly_idle
fly_forward
fly_backward18
fly_left
fly_right
fly_up
fly_down
fly_fall


swoop_up
swoop_down
swoop_left
swoop_right
swoop_forward
swoop_backward


ref_block
fly_block
ref_forward_swataway
ref_right_swataway
ref_left_swataway




tumble_forward
tumble_forward_recover
tumble_back
tumble_back_recover
tumble_left
tumble_left_recover
tumble_right
tumble_right_recover
lay_ground
lay_ground_recover
lay_ground2
lay_ground_recover2

die_fall_up
die_fall_up_hit
die_fall_down
die_fall_down_hit

ref_shoot_bean
ref_shoot2_bean
ref_aim_bean
ref_aim_dragonball
ref_shoot_dragonball
shoot2_dragonball
ref_shoot_kiblast
ref_shoot2_kiblast
ref_charge_genericbeam
ref_control_genericbeam
ref_shoot_genericbeam
ref_beam_push


-Waiting for soundpack-
_________________________
change_long
change_normal
change_finish

_________________________



ref_charge_Tribeam
ref_shoot_Tribeam
ref_control_Tribeam

ref_charge_Dodompa
ref_shoot_Dodompa
ref_control_Dodompa

ref_charge_solarflare
ref_shoot_solarflare

____________________
Animations to be confirmed


ref_autopunch
ref_autopunch_hit
ref_autopunch_hit_back
ref_autopunch_spin
ref_autopunch_block
ref_stance
ref_stun
ref_grapple

blow_down
blow_up
blow_left
blow_right
blow_kick_front

hit_blow_back
hit_blow_back_recover
hit_blow_front
hit_blow_front_recover
hit_blow_down
hit_blow_down_recover
hit_blow_up
hit_blow_up_recover
hit_blow_left
hit_blow_left_recover
hit_blow_right
hit_blow_right_recover

left_weak_attack1
left_medium_attack1
left_strong_attack1
left_weak_attack2
left_medium_attack2
left_strong_attack2

right_weak_attack1
right_medium_attack1
right_strong_attack1
right_weak_attack2
right_medium_attack2
right_strong_attack2

top_weak_attack1
top_medium_attack1
top_strong_attack1
top_weak_attack2
top_medium_attack2
top_strong_attack2

bottom_weak_attack1
bottom_medium_attack1
bottom_strong_attack1
bottom_weak_attack2
bottom_medium_attack2
bottom_strong_attack2

left_weak_attack1_hit
left_medium_attack1_hit
left_strong_attack1_hit
left_weak_attack2_hit
left_medium_attack2_hit
left_strong_attack2_hit

right_weak_attack1_hit
right_medium_attack1_hit
right_strong_attack1_hit
right_weak_attack2_hit
right_medium_attack2_hit
right_strong_attack2_hit

top_weak_attack1_hit
top_medium_attack1_hit
top_strong_attack1_hit
top_weak_attack2_hit
top_medium_attack2_hit
top_strong_attack2_hit

bottom_weak_attack1_hit
bottom_medium_attack1_hit
bottom_strong_attack1_hit
bottom_weak_attack2_hit
bottom_medium_attack2_hit
bottom_strong_attack2_hit

left_weak_attack1_block
left_medium_attack1_block
left_strong_attack1_block
left_weak_attack2_block
left_medium_attack2_block
left_strong_attack2_block

right_weak_attack1_block
right_medium_attack1_block
right_strong_attack1_block
right_weak_attack2_block
right_medium_attack2_block
right_strong_attack2_block

top_weak_attack1_block
top_medium_attack1_block
top_strong_attack1_block
top_weak_attack2_block
top_medium_attack2_block
top_strong_attack2_block

bottom_weak_attack1_block
bottom_medium_attack1_block
bottom_strong_attack1_block
bottom_weak_attack2_block
bottom_medium_attack2_block
bottom_strong_attack2_block

ref_start_throw
ref_start_swung
ref_swinger_slow
ref_swinger_fast
ref_swinger_letgo
ref_swung

wall_collide
wall_idle
wall_autopunched
wall_attacked
wall_recover

combo_1
combo_1_hit
combo_2
combo_2_hit
combo_3
combo_3_hit


_____________________________

Current contributing Animators

TehMuffinMan
Ice Man
Nuttzy
ReCkOnInG of FirE
Lord Killmore

_____________________________

As you can see, Ice Man is providing a little help, thanks champ o/
Also, if any further animators work on this, feel free to add your name to the contributors with animation updates :0)


Im tagging all the weapons now since melee anims are not guarenteed to be in 1.3
 
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Dude thats a great idea =)

I know how to animate a tad and i can do some basic stuff so i might do some basic animations for fun =)

Oh and goodluck with the advance melee aniamtions =)
 
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What the hell is a 'Super Tribeam'? And what about the 'Third Eye' move that's been discussed to death in both Tien threads? Push? Kamehameha? Wha..?
 
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