Thats probably cause its a test map. Knowing Ready he used the fastest compile settings so the since the map was needed for CTDB testing. Fast VIS = more chance of invisible wals errors.There are a lot of invisible walls in guru 3.
I hope you didnt just rename the scaterbeamstart.spr into scaterbeamtail.sprStill,the same error i tiped scatterbeamstart.spr,but than i need scatterbeamtrail,i tipe that i need agin scatterbeamstart
The scream it's not radom intervars they ar cause for poweruping witch I think it's preaty normalgoku (along with the others) gonna scream at random intervals instead of every single recharge? it would be alot better if it was just a quick "HA!" instead of anything drawn out.
Sure, blame on me! >_>.. I'll fix the problem and re-upload later on. I forgot to rename it because esf_openbeta was in use, and windows would not let me rename or remove it. So, blame windows.BLAST
I forgot to include the enviroment model when i sent the files to sky >.<
Sorry guys.
/me fixes
Seeing as sky forgot to rename the directory from esf_inteam to esf_openbeta
I'll just make it compatible with skyriders misstake ^^
http://files.filefront.com/esf+inteamrar/;9323317;/fileinfo.html
There map+missing model ^^
Im not blaming you. Im just finding an excuse to not need to rename the foulder myself XDSure, blame on me! >_>.. I'll fix the problem and re-upload later on. I forgot to rename it because esf_openbeta was in use, and windows would not let me rename or remove it. So, blame windows.
Ofcourse its not compleete. So far only the chargebar was coded in. And even that is still only a test ^^is the new hud complete in the update? (cause the powerlevel,stamina,life and stuff are the same)
Damn you Windows! Daaaaaamn yoooooooou! :laff:So, blame windows.
what i meant was it should be changed to random intervals instead of activating every time you power up.The scream it's not radom intervars they ar cause for poweruping witch I think it's preaty normal