Open Beta :: Christmas Release

The Brain Freezer
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There are a lot of invisible walls in guru 3.
 
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There are a lot of invisible walls in guru 3.
Thats probably cause its a test map. Knowing Ready he used the fastest compile settings so the since the map was needed for CTDB testing. Fast VIS = more chance of invisible wals errors.
 
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Go into your sprites directory.

Copy a random sprite and name it "scatterbeamstart"

Should fix it.
 
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Still,the same error i tiped scatterbeamstart.spr,but than i need scatterbeamtrail,i tipe that i need agin scatterbeamstart
 
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Still,the same error i tiped scatterbeamstart.spr,but than i need scatterbeamtrail,i tipe that i need agin scatterbeamstart
I hope you didnt just rename the scaterbeamstart.spr into scaterbeamtail.spr

You have to make another copy and rename it ^^
 
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Ummm can just someone upload their sprites for ESF 1.3 ^^ bicuse i can't create all sprites -.-
 
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Sweet! Nice update!

Once again i cant download the file from filefront! please, make another mirror when you have time! :D

Its good to see progress from the team!

but, correct me if im wrong.. i just see small updates from model/animation staff.. camon guys! i know models and animation are the last thing in importance now.. but the staff can work together! :D

dont get me wrong! i still loving what the team are doing! :D

sorry for my bad english! :D
 
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Umm,i don't see the difference...buggy hiting,no anims,change models bugs... ...only a new map nothing else...
 
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How about fixed bugs and a rework of the CTDB system >.>

Not all updates are totaly visible you knoiw. Besides that new map is not an oficial 1.3 map. Its just something i asked Masta if i can put into the release as a holiday present.
 
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whatever was wrong with the knockback is fixed, so its actually fun to fight. the only thing is those screams get very annoying when your fighting at a faster pace. so is the goku (along with the others) gonna scream at random intervals instead of every single recharge? it would be alot better if it was just a quick "HA!" instead of anything drawn out.

cool maps, btw. and whoever did the kid buu model, its really good.

do the rest of the community a favor though and set mp_simplemelee to 1 by default. the games alot of fun with that little change.

and for the next update, can we get a list of what the team is working on or something?
 
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goku (along with the others) gonna scream at random intervals instead of every single recharge? it would be alot better if it was just a quick "HA!" instead of anything drawn out.
The scream it's not radom intervars they ar cause for poweruping witch I think it's preaty normal
 
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I forgot to include the enviroment model when i sent the files to sky >.<

Sorry guys.

/me fixes

Seeing as sky forgot to rename the directory from esf_inteam to esf_openbeta

I'll just make it compatible with skyriders misstake ^^


http://files.filefront.com/esf+inteamrar/;9323317;/fileinfo.html

There map+missing model ^^
Sure, blame on me! >_>.. I'll fix the problem and re-upload later on. I forgot to rename it because esf_openbeta was in use, and windows would not let me rename or remove it. So, blame windows.
 
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Sure, blame on me! >_>.. I'll fix the problem and re-upload later on. I forgot to rename it because esf_openbeta was in use, and windows would not let me rename or remove it. So, blame windows.
Im not blaming you. Im just finding an excuse to not need to rename the foulder myself XD
 
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is the new hud complete in the update? (cause the powerlevel,stamina,life and stuff are the same)
 
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is the new hud complete in the update? (cause the powerlevel,stamina,life and stuff are the same)
Ofcourse its not compleete. So far only the chargebar was coded in. And even that is still only a test ^^
 
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hei i always have the seme problem , when i are playing a few minut (15 minut more or less) my esf down see and help me
 
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The scream it's not radom intervars they ar cause for poweruping witch I think it's preaty normal
what i meant was it should be changed to random intervals instead of activating every time you power up.
 

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