Charged teleport eh? well, as long as it keeps people from tele-meleeing others from the other side of the map and getting a cheap hit in.
Also about the slow down, before 1.2 people would hardly get a hit in, slow down makes it so fights are quicker (kinda weird how slowing things down makes fights faster, ill explain). In 1.1 people would swoop in circles for up to 6 minutes trying to hit eachother, and then it would repeat because 1 hit doesn't kill someone. Fights were really long, and when someone whored teleport, they took an eternity.
Carnage, you might have found it fun to get hit all over the place, (as you have said in another post) but I remember people complaining that the 1.1 melee was boring because they couldn't use it, or that it wasn't interesting enough, and that the fights took too long, just like people are now complaining about the 1.2 melee. Can you remember all the complaints about the 1.0 - 1.1 melee on the forums before 1.2 came out? Some people are never happy.
The problem with 1.1 melee is it was hard to become good with it when you were constantly getting pwned by people better than you. You don't get better at something by losing constantly. With 1.0/1.1 you were either really good or sucked.
The problem with 1.2 melee is it is too easy. Personally, I think they made it way too easy, the difficulty of becoming good at it should be somewhere between the 1.1 and 1.2 melee fighting. Any one can USE 1.2 melee effectively, as it should be, but it is impossible to become godly with it because it has limits.
It seems like to me that some people who were good with 1.1 melee (I was decent with it, could hold my own) won't adapt to the new melee. They aren't used to attacking, then suddenly get hurt themselves, and not being able to fight 3 "noobs" in a row without getting hurt, or killed. I think its a whole ego thing. (this got to me at first, but I got over it.)
"Simple" melee should be easier, and "advanced" melee should be harder to master, but seems a little backwards
. It shouldn't be so easy to learn.
So back on topic, Carnage, I think you have found the perfect way to mix the 2, this would definately add to gameplay, might be a little complicated, but lots of fun :yes: :yes: :yes: