It has also been said by Raven that you most likely won't be able to play ESFF with everything turned off with this PC:It's been said many times that you can turn off all the pretty graphical effects, so you should be fine.
AMD Athlon(tm)XP 2800+
2.08 GHz, 512 MB of RAM
GeForce FX 5200
I hope so. ^_^It's been said many times that you can turn off all the pretty graphical effects, so you should be fine.
Now thats a silly idea. Do you really believe there is ground under water at the places you cant reach?
Maybe the boundry can be enabled or disabled by the server? so the server can decide if you can fly from island to island or have a limited area
I remember when Raven said that there are no drastical changes of the HL1 engine and the game should run easily But now fail;(I'm faily confident you won't.
i'm referring at the boundary from sides,not at the floor and ceiling.Now thats a silly idea. Do you really believe there is ground under water at the places you cant reach?
starting to fall there = infinite fall. Allso no ground = messed up calculation = beams blowing up in your face no matter where you are.
The boundary is very important.
No drastical changes to the HL1 Engine? The Goldsource engine was never meant to have bloom, specular lightning and all the other stuff they added, the entire engine has been hacked a million times over. That and you have to remember, editing a 10 year old engine and adding these effects won't and can't be as optimized as new engines that have these features built in.I remember when Raven said that there are no drastical changes of the HL1 engine and the game should run easily But now fail;(
It seems that ESF:F game will have many bugs and high performance requirements:shocked:
This is biggest ESFF game scourge.No drastical changes to the HL1 Engine? The Goldsource engine was never meant to have bloom, specular lightning and all the other stuff they added, the entire engine has been hacked a million times over. That and you have to remember, editing a 10 year old engine and adding these effects won't and can't be as optimized as new engines that have these features built in.
Im afraid that wont work here. Not to that extent like in the video. Itll look even worse than my text vids ATM ^^dutchmeat[nl];957135 said:- Grega, a while back you showed us a simple 'breakable building' POC, and now you guys are using new maps methods, will there be room for breakable buildings in ESF:F ?
Which I have no doubt in my mind players will take advantage of simply by going to one side of the map and lobbing spirit bombs, kamehameha waves and the like towards areas where the action is concentrated.People need to stop worrying about the boundary. You guys really don't quite seem to grasp the scale of this yet. At normal swoop speeds, it still takes a long time to cross our current large maps. You will really have no need to go way the hell far out unless you're doing it just to do it. It won't come up in normal play.