Lost in space
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- Jun 7, 2006
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Okay I've seen some different versions of this, but I'm somewhat worried that it could slow down gameplay. So, I came up with this way of adding a beam pushback effect that can add strategy while giving the word "Defence" a whole new meaning.
Okay for example, lets just say a ki blast has a push-back effect when your hit by it.
This is how it works.
If I'm swooping at you, and you hit me with a ki blast.. instead of literally pushing me back.. and forcing me to side-step the beam.. which could possibly slow down gameplay..
The beam could instead, cause me to automatically swoop backwards.
So if im holding forward when im hit.. ill still chain swoop backwards, and if I want I can continue attacking by moving left/down/right/up then going forward again.
This way, ki blasts would be used tactically as a defense when trying to hold your ground.
Also, this knockback effect should only works when a player is "not blocking". So, even if you hit someone in the back, as long as they're blocking they will not be forced into starting a back swoop.
Ki blasts should expload on contact, even if you block.. but if you block them..they do no damage, and when they expload a cloud of smoke should appear.(the smoke you see when you shoot a kameha).
Ki blasts should still do some damage tho if you block, when a player's PL is Far Greater then yours.
The smoke caused by ki blasts can act as a good cover for a suprise attack, especialy if you've been hit by more then one.( a good example of this is if your on the ground and being hit with a lot of them) This could give you enough cover to teleport without your opponent knowing where you went, giving you enough time to recover
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Another perspective.
Lets say ki blasts had this effect, and you were attacking someone..
Lets say they turn their back to you an run.. well hit them with a ki blasts and you could slow them down.
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EDIT
Also another idea..
Why now allow ki blasts to be shot while swooping, but it should slightly different.
The rate of fire should be much slower, and the delay for the ki blast to shoot should be longer. During the delay, before actually shooting the ki blast, if I'm looking at you when your about to shoot, i should be able to clearly see a ki blast in your hand or some kinda flare signaling that your about to shoot..
This prevents a "laming" of the move's knockback effect, and adds more strategy to the gameplay.
Okay for example, lets just say a ki blast has a push-back effect when your hit by it.
This is how it works.
If I'm swooping at you, and you hit me with a ki blast.. instead of literally pushing me back.. and forcing me to side-step the beam.. which could possibly slow down gameplay..
The beam could instead, cause me to automatically swoop backwards.
So if im holding forward when im hit.. ill still chain swoop backwards, and if I want I can continue attacking by moving left/down/right/up then going forward again.
This way, ki blasts would be used tactically as a defense when trying to hold your ground.
Also, this knockback effect should only works when a player is "not blocking". So, even if you hit someone in the back, as long as they're blocking they will not be forced into starting a back swoop.
Ki blasts should expload on contact, even if you block.. but if you block them..they do no damage, and when they expload a cloud of smoke should appear.(the smoke you see when you shoot a kameha).
Ki blasts should still do some damage tho if you block, when a player's PL is Far Greater then yours.
The smoke caused by ki blasts can act as a good cover for a suprise attack, especialy if you've been hit by more then one.( a good example of this is if your on the ground and being hit with a lot of them) This could give you enough cover to teleport without your opponent knowing where you went, giving you enough time to recover
---------------------------
Another perspective.
Lets say ki blasts had this effect, and you were attacking someone..
Lets say they turn their back to you an run.. well hit them with a ki blasts and you could slow them down.
---------------------------
EDIT
Also another idea..
Why now allow ki blasts to be shot while swooping, but it should slightly different.
The rate of fire should be much slower, and the delay for the ki blast to shoot should be longer. During the delay, before actually shooting the ki blast, if I'm looking at you when your about to shoot, i should be able to clearly see a ki blast in your hand or some kinda flare signaling that your about to shoot..
This prevents a "laming" of the move's knockback effect, and adds more strategy to the gameplay.