Misanthropist
π Staff
π Beta Tester
β
Black Lounger β
βοΈ HL Verified
π Steam Linked
π» Oldtimer
Cool, nice to see you can retrieve water colour properties from maps, that would make the plugin very versatile across different maps.
I noticed the shallow water thing on a kame house/islands map (cant remember which off the top of my head now) Would be no splash in water you could stand in, but i also had impact dust plugin so there was still a visual effect.
Although i assume youve probably tried this, perhaps you could check for a wall/floor collision and also check that player is in water. You could then apply your effect, or exploit the powerup water/ripples ?
Im thinking the problem is detecting the shallow water so you can apply your event?
I know there are pev values for submersion :
pev_waterlevel
0 - Not in water
1 - Wading
2 - Mostly submerged
3 - Completely submerged
I thinking maybe this wont check for partly submerged/standing in shallow water?
Im not sure but this may be useful :
pev_watertype
-1 - No water
-3 - Water
-4 - Slim (I think this is the shallow water?)
-5 - Lava
I noticed the shallow water thing on a kame house/islands map (cant remember which off the top of my head now) Would be no splash in water you could stand in, but i also had impact dust plugin so there was still a visual effect.
Although i assume youve probably tried this, perhaps you could check for a wall/floor collision and also check that player is in water. You could then apply your effect, or exploit the powerup water/ripples ?
Im thinking the problem is detecting the shallow water so you can apply your event?
I know there are pev values for submersion :
pev_waterlevel
0 - Not in water
1 - Wading
2 - Mostly submerged
3 - Completely submerged
I thinking maybe this wont check for partly submerged/standing in shallow water?
Im not sure but this may be useful :
pev_watertype
-1 - No water
-3 - Water
-4 - Slim (I think this is the shallow water?)
-5 - Lava
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