Alright After you guys read what I have to say just let me know what you think then support your opinion please. This is my first big topic, so I want things to be...Simple Ok, Like the title of this Thread states, this will be the statement on what "I think" would be best for balancing the esf game. Don't take into consideration if the ideas I post take too long to develop, just say what you think of it initially. And I won't try to post ideas already on the 1.3 outline (hopefully!) because this is going to be long enough as is. ALRIGHT lets get started! In order of how Units appear on the selection screen...
Buu- This Character is in my opinion, overpowered. Huge amounts of HP, high damage beams, candy beam which can heal hps/ki-raise PL-do BOTH, and a self regen skill all make this character a one man powerhouse that can take a licking and keep on ticking. My suggestions on him would be lower hp slightly like 10-20 and take away the manual healing skill and make it innate (auto regen) but at a slower pace, like instead of 1 hp per .75 seconds make it 1 hp per three to four seconds. Candy beam shouldn't necassarily HEAL his hps (due to innate regen), but raise PL and heal Ki mainly. Generic beam is fine. Mouth Blast is fine but charge faster and do slightly LESS damage. (isn't it stronger than Kamehameha? Anyways make it as powerful as Kamehameha) In ESF 1.3 he should also start with, thats right, START with Vanishing Ball (Evil version of Spirit Bomb) at Form 1, but a weak version of the attack, but as he transforms it can become bigger and stronger. Also have it move about as fast if not slower than Spirit Bomb, but have a slight Tractor beam effect on it, which helps "pull players" along with it like it did with Gohan in the series, but doesn't explode on impact but rather it causes damage much like a Ki Blob would, and where blocking the attack and failing would cause it to detonate like usual beams/bombs/etc. Other than this, these are my ideas for Buu...
Goku- I feel Goku doesn't have the potential he should have. Starting off, he's rather puny compared to the massive Buu's PL, so he should be given about a 300k PL boost to help him out. Ok, skills lets see. His Gen Beam is fine as is. Kamehameha drains way too much Ki for what it is as is, so I think it should drain less ki, and keep damage as is. Also allow it to be released at secondary as a Kamehameha Ball (would be neat to see ). Spirit Bomb takes a little long to charge for being so easy to dodge, I mean cmon, a swoop completely gets you to safety, so lets make it either a LOT bigger or really, really fast. Damage is fine as is. Teleporting for Goku should be a skill, and be able to "drop a charge" to teleport back to. One Ally within Melee distance is able to be dragged along as well, but limited to a 15-second cooldown to not encourage spamming. Kaioken should hopefully be implemented (with a charge bar to indicate what level (ex. full = KaiokenX5)) but with slow hp drain (according to Kaioken level) so to promote dramatic, longer battles. Kame Torpedo's are fine, but limit to 2 . Should gain a passive "Heroic Inspiration" when hps are under 30%, where stats raise temporarily until death. Everything else is fine.
Gohan- My opinion is this is the weakest of the Z warriors. However, early transformation helps a bit so I'll try to be quick with this. Generic beam is fine. Shield Attack is way too weak, should drain alot more Ki, and deflect lasers at an angle. Attacks absorbed will drain ki at a set % (like Gen beams drain 5% ki, and ult's drain 40% ki). Kamehameha is fine, but being he only gets it at SSJ it should be renamed Super Kamehameha, allowed to be used only under 25% of hps, have NO CHARGE TIME, Drain all remaining Ki when used but leave in SSJ form until beam detonates, deal damage equal to amount of Ki drained at time of usage, have beam be larger around and resemble that of the Final Flash beam graphic and have cooldown of 1-minute. May sound cheap but ppl under 25% of hps are usually being bombarded with Blasts and beams and wont live long otherwise as Gohan. Masenko is fine as is, but secondary should be a blast, not a beam, which has great homing capabilities. Should gain Rage skill, which can only be used under 10% hps and when used allows a random 5-8 seconds of slight Hp/Ki-regen with a 1-minute cooldown. Everything else is fine.
Krillin- Being right next to Gohan as one of the weakest characters, I feel he needs numerous tinkers. First, raise his speed a set +15 at the start and leave it that way. No speed gain at transformation. Generic Beam is fine as is. Destructo Disk should be Uber fast, but where if you see him charging it you have enough time to swoop away, but moving normally would get you killed :devgrin: . Kamehameha is fine for him. "Scattering Ball?" (forgot name) should be instant, use full Ki bar, and have a cooldown of 1-minute. Should gain Passive "Heroic Inspiration" just like Goku when under 30% hps. The rest is fine.
Piccolo- Is a Decent character that needs a number of improvements. First off, HE needs the manual regen skill, NOT BUU! Except, make it heal 25% hps and use 50% Ki with 1 minute cooldown. Generic beam is fine. Special Beam Cannon should ONLY be an attached beam. Moves as fast as the new Krillin Disk, allow it to kill instantly, but also to be used on beam struggles as well. It should have almost no splash damage, as it doesnt Explode but it pierces its target. Blocking it damages PL temporarily as it was intended during the show (would exhaust the foe slightly, I think Cell or Evil Buu used it on someone to show this effect?). Scatter Shot should be limited to 8 and stick to a fixed radius of *20 ft.* and each Scattershot would cumatively make the enemy move -slower- due to the disorient of looking around at them unless he teleports away from them (50 ft?), at which time they disperse. Secondary fire causes them to lock on and explode, causing a cumalative "Ki blob" explosion which gets bigger per shot, but disperses quickly. Once Secondary is fired, if a shot hits then the enemy becomes Immobile until the end of the onslaught. Masenko should be like gohans. Eye Lasers should be removed since I've only seen him use it once or twice. his true Ultimate would be Split form, when he speeds at the enemy Ultra quickly and if the enemy doesnt block, Piccolo would engage in an extremely draining, difficult to dodge, and potent "Melee". 4x the attacks should be available during the attack, and dodging them would require extremely fast reaction times. Everything else is fine.
Frieza- Ah. My dear Mr. Frieza. What to say about you? NOT ENOUGH GOOD SKILLS! First off, Telekenisis is too useless, weak even at the highest of PLs, and should be turned into a totally different type of telekenisis. What I have in mind is this, a Cooldown skill, which after 2-minutes, you pull an enemy to you and can release (like a throw but instantly with no Ki cost) for pretty decent dmg like 20-25. Generic beam should be stronger as its the only beam he has...and should be renamed Death Wave. At Form 1 its the same as Generic beam and at form 2 and after it becomes an area-of-effect beam with increasing effectiveness as forms progress. Finger Laser is fine as is, its deadly in the hands of a sniper. Death Ball should be made to match Goku's Spirit bomb, and should float high above his head as well. And Frieza Disk should move a little less than my krillins new destructo disk. Thats about all for him.
Trunks-Trunks is an ok Melee character but other skills are lacking. Needs Surprise attack (instant beam with a 45-second cooldown that lowers Ki of a target enemy) Generic beam is ok, Burning attack should be as strong as Gohans masenko, maybe less as much because it can blind, and Finishing Buster is fine. Sword should replace normal melee (takes it out when melee is selected) and deal more damage than other characters using melee. Rest is ok.
Vegeta-The Prideful vegeta! Prince of all sayajins! starting stats should be equal to his rival, Goku. Needs a revamped Gallick Gun, should be as strong as kamehameha, Big Bang needs to be instant with a good drain on Ki, and Final flash should take a little less charge time and less KI. His Renzoku should have homing capabilities and explode like weaker versions of generic beam. He should get "Saiyajins Pride", a passive skill which makes him faster and stronger until under 60% hps (at which time his pride starts getting fed to him in handfuls hehe). Rest is ok at the moment.
Cell- Needs a few stat adjustments, like 5-10 more hps. Give Absorption with tail which steals PL temporarily with a 90-second cooldown. Have a less potent version of Buu's new innate healing (like 1 per 7 seconds). Allow all the attacks he has to be the same except be a little less effective since he isnt experienced at using them like the others. Thats about it.
Thats about all for now, Im going to sleep right now so just write me comments and opionions and I will update this soon. Thanks! Any other suggestions would be great also.
Buu- This Character is in my opinion, overpowered. Huge amounts of HP, high damage beams, candy beam which can heal hps/ki-raise PL-do BOTH, and a self regen skill all make this character a one man powerhouse that can take a licking and keep on ticking. My suggestions on him would be lower hp slightly like 10-20 and take away the manual healing skill and make it innate (auto regen) but at a slower pace, like instead of 1 hp per .75 seconds make it 1 hp per three to four seconds. Candy beam shouldn't necassarily HEAL his hps (due to innate regen), but raise PL and heal Ki mainly. Generic beam is fine. Mouth Blast is fine but charge faster and do slightly LESS damage. (isn't it stronger than Kamehameha? Anyways make it as powerful as Kamehameha) In ESF 1.3 he should also start with, thats right, START with Vanishing Ball (Evil version of Spirit Bomb) at Form 1, but a weak version of the attack, but as he transforms it can become bigger and stronger. Also have it move about as fast if not slower than Spirit Bomb, but have a slight Tractor beam effect on it, which helps "pull players" along with it like it did with Gohan in the series, but doesn't explode on impact but rather it causes damage much like a Ki Blob would, and where blocking the attack and failing would cause it to detonate like usual beams/bombs/etc. Other than this, these are my ideas for Buu...
Goku- I feel Goku doesn't have the potential he should have. Starting off, he's rather puny compared to the massive Buu's PL, so he should be given about a 300k PL boost to help him out. Ok, skills lets see. His Gen Beam is fine as is. Kamehameha drains way too much Ki for what it is as is, so I think it should drain less ki, and keep damage as is. Also allow it to be released at secondary as a Kamehameha Ball (would be neat to see ). Spirit Bomb takes a little long to charge for being so easy to dodge, I mean cmon, a swoop completely gets you to safety, so lets make it either a LOT bigger or really, really fast. Damage is fine as is. Teleporting for Goku should be a skill, and be able to "drop a charge" to teleport back to. One Ally within Melee distance is able to be dragged along as well, but limited to a 15-second cooldown to not encourage spamming. Kaioken should hopefully be implemented (with a charge bar to indicate what level (ex. full = KaiokenX5)) but with slow hp drain (according to Kaioken level) so to promote dramatic, longer battles. Kame Torpedo's are fine, but limit to 2 . Should gain a passive "Heroic Inspiration" when hps are under 30%, where stats raise temporarily until death. Everything else is fine.
Gohan- My opinion is this is the weakest of the Z warriors. However, early transformation helps a bit so I'll try to be quick with this. Generic beam is fine. Shield Attack is way too weak, should drain alot more Ki, and deflect lasers at an angle. Attacks absorbed will drain ki at a set % (like Gen beams drain 5% ki, and ult's drain 40% ki). Kamehameha is fine, but being he only gets it at SSJ it should be renamed Super Kamehameha, allowed to be used only under 25% of hps, have NO CHARGE TIME, Drain all remaining Ki when used but leave in SSJ form until beam detonates, deal damage equal to amount of Ki drained at time of usage, have beam be larger around and resemble that of the Final Flash beam graphic and have cooldown of 1-minute. May sound cheap but ppl under 25% of hps are usually being bombarded with Blasts and beams and wont live long otherwise as Gohan. Masenko is fine as is, but secondary should be a blast, not a beam, which has great homing capabilities. Should gain Rage skill, which can only be used under 10% hps and when used allows a random 5-8 seconds of slight Hp/Ki-regen with a 1-minute cooldown. Everything else is fine.
Krillin- Being right next to Gohan as one of the weakest characters, I feel he needs numerous tinkers. First, raise his speed a set +15 at the start and leave it that way. No speed gain at transformation. Generic Beam is fine as is. Destructo Disk should be Uber fast, but where if you see him charging it you have enough time to swoop away, but moving normally would get you killed :devgrin: . Kamehameha is fine for him. "Scattering Ball?" (forgot name) should be instant, use full Ki bar, and have a cooldown of 1-minute. Should gain Passive "Heroic Inspiration" just like Goku when under 30% hps. The rest is fine.
Piccolo- Is a Decent character that needs a number of improvements. First off, HE needs the manual regen skill, NOT BUU! Except, make it heal 25% hps and use 50% Ki with 1 minute cooldown. Generic beam is fine. Special Beam Cannon should ONLY be an attached beam. Moves as fast as the new Krillin Disk, allow it to kill instantly, but also to be used on beam struggles as well. It should have almost no splash damage, as it doesnt Explode but it pierces its target. Blocking it damages PL temporarily as it was intended during the show (would exhaust the foe slightly, I think Cell or Evil Buu used it on someone to show this effect?). Scatter Shot should be limited to 8 and stick to a fixed radius of *20 ft.* and each Scattershot would cumatively make the enemy move -slower- due to the disorient of looking around at them unless he teleports away from them (50 ft?), at which time they disperse. Secondary fire causes them to lock on and explode, causing a cumalative "Ki blob" explosion which gets bigger per shot, but disperses quickly. Once Secondary is fired, if a shot hits then the enemy becomes Immobile until the end of the onslaught. Masenko should be like gohans. Eye Lasers should be removed since I've only seen him use it once or twice. his true Ultimate would be Split form, when he speeds at the enemy Ultra quickly and if the enemy doesnt block, Piccolo would engage in an extremely draining, difficult to dodge, and potent "Melee". 4x the attacks should be available during the attack, and dodging them would require extremely fast reaction times. Everything else is fine.
Frieza- Ah. My dear Mr. Frieza. What to say about you? NOT ENOUGH GOOD SKILLS! First off, Telekenisis is too useless, weak even at the highest of PLs, and should be turned into a totally different type of telekenisis. What I have in mind is this, a Cooldown skill, which after 2-minutes, you pull an enemy to you and can release (like a throw but instantly with no Ki cost) for pretty decent dmg like 20-25. Generic beam should be stronger as its the only beam he has...and should be renamed Death Wave. At Form 1 its the same as Generic beam and at form 2 and after it becomes an area-of-effect beam with increasing effectiveness as forms progress. Finger Laser is fine as is, its deadly in the hands of a sniper. Death Ball should be made to match Goku's Spirit bomb, and should float high above his head as well. And Frieza Disk should move a little less than my krillins new destructo disk. Thats about all for him.
Trunks-Trunks is an ok Melee character but other skills are lacking. Needs Surprise attack (instant beam with a 45-second cooldown that lowers Ki of a target enemy) Generic beam is ok, Burning attack should be as strong as Gohans masenko, maybe less as much because it can blind, and Finishing Buster is fine. Sword should replace normal melee (takes it out when melee is selected) and deal more damage than other characters using melee. Rest is ok.
Vegeta-The Prideful vegeta! Prince of all sayajins! starting stats should be equal to his rival, Goku. Needs a revamped Gallick Gun, should be as strong as kamehameha, Big Bang needs to be instant with a good drain on Ki, and Final flash should take a little less charge time and less KI. His Renzoku should have homing capabilities and explode like weaker versions of generic beam. He should get "Saiyajins Pride", a passive skill which makes him faster and stronger until under 60% hps (at which time his pride starts getting fed to him in handfuls hehe). Rest is ok at the moment.
Cell- Needs a few stat adjustments, like 5-10 more hps. Give Absorption with tail which steals PL temporarily with a 90-second cooldown. Have a less potent version of Buu's new innate healing (like 1 per 7 seconds). Allow all the attacks he has to be the same except be a little less effective since he isnt experienced at using them like the others. Thats about it.
Thats about all for now, Im going to sleep right now so just write me comments and opionions and I will update this soon. Thanks! Any other suggestions would be great also.