MagicMan
M
Guest
Goals Set Below will be reached eventually..
Task: Create a melee concept that meets them all..
- #1 A melee that is fun, while at the same time.. not too difficult/easy.
- #2 A melee that's usable during lag.
- #3 A melee that combines its' system with beams.
- #4 A melee that remains interesting and isn't repetitive.
- #5 A melee that doesn't lock you and your enemy in place in order for it to take place.
Things to keep in mind: Damage, Movement, Knockdown/backs, and Beam Mechanics all play a very important role in Melee which is why these would usually be based around the melee.
Task: Create a melee concept that meets them all..
- #1 A melee that is fun, while at the same time.. not too difficult/easy.
- #2 A melee that's usable during lag.
- #3 A melee that combines its' system with beams.
- #4 A melee that remains interesting and isn't repetitive.
- #5 A melee that doesn't lock you and your enemy in place in order for it to take place.
Things to keep in mind: Damage, Movement, Knockdown/backs, and Beam Mechanics all play a very important role in Melee which is why these would usually be based around the melee.