kool its simple and effective concept, i get it. Basically take a fighting game on any console nowadays, the SAM is like a super bar like in streetfighter i take it right. Like u fight n do so n so to build up dat bar, and in streetfighter if u had ryu or somethin and u do hadoukens, wit that SAM bar at level one or somethin u wud be able to do a shinkuu hadouken (the big beam blast thingy supacoolness one).
So in ESF if u had goku or somethin and u got an SAM meter and u did a beam, maybe it wud be a bigger kamehameha, or even give u access to dragon fist or somethin. If u did a SAM melee attack maybe Goku wud punch u in the stomach supa hard, makin the screen shake and all included big affects, maybe even punchin right thru the gut of the openin, like gohan did to bojack and wat not. very cool i like dat.
If i do understand dis concept wud b kool if the FX Script stuff will allow players to create their own SAM attacks too, this wud realllllllyyyy put custom modelers and animaters in heaven lol. Would make the longetivity of dis mod really go on 4eva, and even when 4eva is done lol.
One more thing, just make sure this melee involves alot of fast paced, fists and kicks fliying and blocking, some sort maybe a lil automated in some sorts cuz the user cant seriously move as fast as a real DBZ character but yea. DBZ is a fast paced fighting anime, it shudnt be any slowa. 1.2 was pretty slow in advanced melee, too many pauses, to input arrows and stuff (if u guys remmba back den i worked on a FFM model pack, making the characters fight fast paced during the arrow inputs wit sound and all, was sexy lol).
PLEASE ONE THING I ASK, JUST BRING BACK THE DUST EFECTS. THAT INCLUDES SWOOP DUST, AND ADD NEW DUST EXPLOSIONS FOR WHEN MELEEING SOMEONE INTO THE GROUND, somethin like lbz's dust explosions if uve seen them. also for wen slamming them into the water the big splashes, it really puts emphasis on the DBZ characters having tru strength and power.