Force Pit Member
- Joined
- Nov 29, 2005
- Messages
- 534
- Best answers
- 0
HP
Its way too easy to die in ESF. On top of that 1.3 knockbacks are going to be changed to allow more then 2 hits, so if a player manages to get in an 8 or 9 hit combo + generic beam, that will leave the enemy pretty much dead.
I think that either hp should be raised, or damage from basic melee hits should be reduced to allow more room for combo'ing. There should be enough leeway to allow players to pull off 8 or 9 hit combos --> at least 2 or 3 times to kill the enemy. Players also need a chance to make a comeback so this will do it for them.
Ki Blast and Beam Suggestions
I believe that ki blasts and every single beam attack in esf are overpowered to a degree. If you look at the competitive side of esf, all big beam attacks are banned from use because they just do too much damage. Other things are banned from matches but most of those things are being fixed in 1.3 (like rolling combo, block to adv. melee, etc).
I also believe that ki blasts are overpowered too. They do so much damage, and can kill an enemy off fairly easy (if they are on the ground) and quickly.
One thing that could help esf overall in the competitive side of things is to reduce hp damage when hit by ki blasts and beams. Giving big beams the ability to kill an enemy in one blast is too much. It also leads to easy kills with very little skill involved, so they get spammed in public servers.
If the damage was reduced to a reasonable amount, then they would not be frowned upon so much and would actually be used in clan matches. The only time I see big beams actually doing alot of damage in esf is when you go into beam struggles. Their strength can increase during those times.
What makes a good game last a very long time is a good competitive aspect to it. Counter-strike is great because it is played by many people in public servers, and has a highly competitive side to it, which helps keep it going strong. Hopefully ESF can do the same in 1.3.
Its way too easy to die in ESF. On top of that 1.3 knockbacks are going to be changed to allow more then 2 hits, so if a player manages to get in an 8 or 9 hit combo + generic beam, that will leave the enemy pretty much dead.
I think that either hp should be raised, or damage from basic melee hits should be reduced to allow more room for combo'ing. There should be enough leeway to allow players to pull off 8 or 9 hit combos --> at least 2 or 3 times to kill the enemy. Players also need a chance to make a comeback so this will do it for them.
Ki Blast and Beam Suggestions
I believe that ki blasts and every single beam attack in esf are overpowered to a degree. If you look at the competitive side of esf, all big beam attacks are banned from use because they just do too much damage. Other things are banned from matches but most of those things are being fixed in 1.3 (like rolling combo, block to adv. melee, etc).
I also believe that ki blasts are overpowered too. They do so much damage, and can kill an enemy off fairly easy (if they are on the ground) and quickly.
One thing that could help esf overall in the competitive side of things is to reduce hp damage when hit by ki blasts and beams. Giving big beams the ability to kill an enemy in one blast is too much. It also leads to easy kills with very little skill involved, so they get spammed in public servers.
If the damage was reduced to a reasonable amount, then they would not be frowned upon so much and would actually be used in clan matches. The only time I see big beams actually doing alot of damage in esf is when you go into beam struggles. Their strength can increase during those times.
What makes a good game last a very long time is a good competitive aspect to it. Counter-strike is great because it is played by many people in public servers, and has a highly competitive side to it, which helps keep it going strong. Hopefully ESF can do the same in 1.3.