he told you
there is a hull thing there on the batch compiler where you press the tick and you give the directory of the hull
if you want go to msn i will catchya there
hlbsp: Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
Now what?
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