Hammer problems

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You need RAD for the lights and VIS for the leafs (hit boxes)
 
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Yea RAD only does anything if you add lights to the map file. No lights added = no RAD.

And VIS is responsible for making the ground walkable. No VIS means you fall through the floor.
 
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i generate a bsp file with batch compiler with this settings...but when i open esf and play in my map...i have this fatal error.
 
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I have a little question for you.

Why didnt you add WAD files to the batch configuration.

You need to add all the WAD files needed for the map. Or else the compiler cant really build the map correctly.

So set the wads ^^
 
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and also
use 1 wad file it's for the best
since i have tryed with more than 1 and i get pink and black spots instead of textures xD
 
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Its work :p
But how to fix this?cuz this is the reason to compile the map in batcj copiler...to scale this free space between player and wall.

 
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For taht you need the hull file.

The setting that says hull file in batch.

Click to download Hull file

Unrar it to anywhere you want. Then set batch to read it with the hull file command.


Allso you might want to learn how to use lights properly ^^
 
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Thx for the hull..but the funny aprt is...how to make batch read this hull file?
 
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he told you
there is a hull thing there on the batch compiler where you press the tick and you give the directory of the hull
if you want go to msn i will catchya there
 
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Look at your own picture.

Right there next to the wad files. Next to the "No wad textures" box.

Yea activate that and set set the path to the hull file.
 
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Oh man...even under my eyes
Thx guys :D
 
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I will try now to compilme :)
 
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Work perfect :D...now i can make a normal map :p...thx again guys
 
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hlbsp: Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

Now what? :(
 
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What it says. You have a brush or texture error.

Check round the map for brushes that have a weird looking texture. Allso helps if you use hammers error finder.

Should be uneder map/check for problems or something like that.
 

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