Hammer problems

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Damn....a problem with evn_model
I made a luster with propeller...and i make a rotation animation...''idle''...when i import the model in hammer, the luster have rotate animation...but in game not..
Some help plz...
 
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Only models with a bounding box show animations in game. If you dont put a bounding box on the model the animation wont play.

Bug fixed in 1.3 and maybe the open beta final.
 
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I put bounding box but i have the same problem...i put in map goku model with no bounding box...and i see idle animation...
 
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I see in esf_budokai from 1.3, the flags have animation in game...how Dj-Ready made that pissible?
 
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Someone modeled a flag, Ready (or DT) rigged it, did a quick animation, and placed the model in the map.
 
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I did the same...but i don`t have animation in game :|
Maybe is set some settings in hammer for that flag model
 
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There are no settings.

1.2 has a bug that you cant have animated models unless you make them have a bounding box in hammer.

Thats why the trees in esf_city are not animated while the ones in esf_cell_games are.

Ofcourse there is allways a chance that you messed something up while you were compiling.
 
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I test in all mods in a new simple map....in budokai map for 1.3 the flags didn`t have bounding box...and he have animation...i think Dj-Ready know the right response.
 
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Yea...right...its a bug...i test the map in 1.3 and i have animation....
 

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