Lost in space
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- Sep 25, 2003
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Not everyone has a rich daddy that can afford a new pc every year
You aint gonna run that game for sh1t on you concidered "monster pc" when D3 comes out.Anyone remembered the nice screenshots of the multiplayer test? The game runned on P4 3.06 GHZ systems with Geforce5900 FX Ultra cards (like the ones that smoke the Randeon 9800) and 2 gig ram. And they runned it in 640x480. Max players in multiplayer is 4. And that game is gonna beat HL 2 what runs on P3 systems with TNT cards? Don't make me laugh.
Oh doom 3 will slam Hl2 into the floor?Cause, on medium or low, it will obviously slam Half-Life 2 into the floor technologically.
So what? It will still look good anyway, dont forget we where all drooling a few years ago when Quake 3 came out. As long its on the "quake 3" graphics level, im satisfied. And it's not about the graphics, its about the GAMEPLAY. You know that word randeon man? All HL mods look like sh1t these days if you compare them to new games. Yet your playing ESF and hang around on ESF forums.you're going to be playing an ugly, skippy, eye-candyless game if you think you're playing HL2 on anything below a GF3.
Ouch!No. It'll just take talent and education. So I guess you're out of luck
That's a very old and lame excuse for crappy AI and you know it.Besides, dumbass...THEY ARE ZOMBIES. NOT A SQUAD OF MARINES. THEY ARE NOT SUPPOSED TO BE SMART.
Lights to shoot out? LOL don't make me laugh, all games have that now. The glass your talking about? Soldier of fortune 2 had that a year ago. I am pretty sure that Id will show everything that is worth to see, but they dont have as many as cool stuff like HL 2. That's the problem.The environment in Half-Life 2 isn't going to be any more interactive then Doom's. But Doom DOES HAVE objects within the environment that you can interact with fully and realistically; lights you can shoot out and let dangle from the ceiling, glass you can shatter in pieces realistically (not one bullet = no more glass), and the scripted sequences involve maps remodeling themselves on the fly. In the alpha, a Demon tears through a wall unexpectedly in one map. So they have the capability to do all that ****. Whether they'll WHORE ON IT CINEMATICALLY like Valve, we won't know till we play, because, like I said, they haven't ruined the whole game by showing us every bloody cinema as they complete it like HL2 has.
Why do it the hard way while you can acchieve the same thing, if not better, in the easy way. *sigh*"Will Doom 3 be easy to program for mod makers like hl2... no not even close"
No. It'll just take talent and education. So I guess you're out of luck. If you want to design a map for Doom that's as low poly as say an ESF map, you can do that; to attain the insane level of detail that people see in Doom3, however, it will require significantly more effort. Cry me a river. You'll have to be weened off of milkshape.
John romero said that it wont have wide open areas. Perioud. And the reason is probably that no computer will be able to handle it for 5 years."Did we see big open areas like in HL2.... nope"
Can't say for sure yet. I haven't SEEN THE WHOLE GAME. Besides that, Doom takes place on a Moon off of Mars...it'd be dumb to have lush outdoor jungles and cities there, wouldn't it?
Ha ha, that's a lame comment and you know it Id luva. On every gaming forum i know everyone is crazy about HL2 because the demos look awesome. Can't say the same thing about the d3 demos."The Hl2 demo was far more inpressive. The doom 3 demos only show you some dark hall ways and some unintelligent zombies. Like i said, only expect graphics. Its gonna be a tech demo.
And Half-Life 2 isn't? "Look at this tentacle grab this guy!" = PHYSICS DEMO, "Look at the way we made the faces move!!" = MODELING DEMO, "Look at the wide open spaces" = MAPPING DEMO, "Look at how the monsters work together!!" = AI DEMO. Duh.
I don't run games on a notebook you dumb ass. And even when you set every dx9 stuff off, there will still be loads of non linear gameplay. Can't say the same thing about D3, i played the alpha and its just another dumbass zombie shooting game with insane graphics, nothng more nothing less. It doesnt matter how good it looks, the main part of it is the gameplay."Dude you can be snobby and say all the tiem "if you cant play it, buy a new pc". Ha ha, that's a laugh, dont even think that people are gonna buy a $3000 PC just to play crappy Doom 3. They will buy HL2.
And HL2 will run like crap on your dad's Presario notebook...and you're gonna be baffled about why. And then you'll see with the physics OFF, the model deformation OFF, the shaders OFF, you'll play through the whole game, and honestly will you tell me after that, if it's a wonderful game and a "true gaming legacy and phenomenal experience." Doom3 on medium looks like real life. And it is meant to be CLAUSTROPHOBIC and INTIMIDATING with lots of COLD INDUSTRIAL THEMES in its visuals. THAT is why there are no outdoor areas.
John Carmack would not build a game that COULDN'T do what his previous ones CAN. He would also most certainly not build one that, for the one advancement in lighting and bump-mapping, would fall behind in map size, gameplay, and compatibility.
If you shut off the dynamic lighting and shaders in Doom 3 it will work just fine. It won't be nearly as fun or scary, but it will run just fine. Cause without that stuff it's just a DX9-pimping version of Quake III.
We all know Doom 3's story already-- NAMELESS DOOM 3 GUY FIGHTS BRAINLESS ZOMBIES THAT WALK RIGHT INTO YOUR GUNFIRE YAY!!! That story is no more deep than teletubbies'.We all know HL2's story already--GORDON FIGHTS ALIENS!! YAY!! That story is no more deep than Doom 1's.
Ha ha, your a Doom 3 and randeon fanboy to me, that's all, kid.Take your own advice, and don't call me kid, I imagine I'm as much as five years your senior and have a degree in multimedia already. So that's "Sir" to you.
You call 500 bucks a decent monthly pay? LOL!!!!!!!!!!!!!!!!!!!!!!!!I'm not rich either. But my exact computer setup is available for about 500 dollars now, sans the graphics card. That's a month's pay at any decent job.
Except for have big open areas, which he did have in Quake 3 but won't be in Doom 3?John Carmack would not build a game that COULDN'T do what his previous ones CAN.