Half-life 2 or Doom3? Serious descussion

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Tons of games were built on the Quake 3 engine because its a great engine. Carmack built it for this purpose and he also built it as an easy game to run. Doom 3 is not the same. The focus of this game is to push boundry's where ever they can be. Graphically its stunning and everything else is on par if not jumping ahead of all other games coming out within the next year. I'm not saying this makes the game better but I read recently that tool will be doing a song for doom3. It's really sad that trent reznor didn't stick around to do the music for it (he had to start working on album). Doom 3 might not do as well in sales as halflife 2 but the engine is going to be sold for multiple game over the course of the next 5 years. ID is doing smart business while valve is being more gamer friendly offering modding support. While you can't compare the two you can certainly bring up good and bad traits. Doom 3 is going to be a ***** to run and I only know one person in my town who could run it at max quality. Haflife 2 is going to be on steam(lol)... Which is worse?
 
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i total dissagree doom 3 will sell nothing compared to hl2 and in my opinion its hardly graphicly stunning at all

infact i think the effects and monsters they have look retarded wheres hl2 look new and innovated


and hl2's engine has already sold itself to alot of game developers so i doubt doom 3 will actualy sell its engine to alot of people because hl2s is just as good graphicly and its capable of amazing physics
 
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well actually the doom 3 engine uses bumpmapping to make the lighting that nice.. for those who dont know what bumpmapping is.. n00b!

the story inst that special indeed, ive played the alpha.. the intro movie containts a crazy evil scientist(original) and he does an expriment that fails, then theres a big boom like in HL.. and all marines and peeps become zombie types beings(even more original).
what i do like in d3 is the amazing scripting.. its like a horror movie..
in the 1st level, you walk into a hall, you see some pipes on the wall move and a lil pheunmatic valve breaks open, steam comes out and then at once, the whole wall breaks open and a huge monster comes out.. gives meh a hart attack...
there are more things like that that make d3 verry nice..

i still like hl2 much more, because of the facial animation, the awesome scale of the maps, and the great physics system.. everything.. doom3 is all in very small halls and rooms, ive had more then enough of that the last 10 years..
hl2 4evah!!
 
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Bihal, your post was purrrfect! Your not going for Hl2 or Doom 3, your pointing out points about them, your also not swearing to get your point over (Swearing = dumb -_-).

*gives Bihal gold star*
 
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Half Life 2!Definently.I think there is cracked demo(yes,u play it) on net,think u need search hl2 demo on google,but I'm not sure.Try search for it(if u want demo).Ah,1 more thing:U NEED MONSTER OF MACHINE FOR STARTING UP DOOM3,HL2 NEEDS MIN 256 MB RAM(I have 512),min P4 2.8 (i have P4 3.0 ghz),and sorta that.HL2,definently.NEXT
 
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dudeman said:
what i do like in d3 is the amazing scripting.. its like a horror movie..
in the 1st level, you walk into a hall, you see some pipes on the wall move and a lil pheunmatic valve breaks open, steam comes out and then at once, the whole wall breaks open and a huge monster comes out.. gives meh a hart attack...
there are more things like that that make d3 verry nice..
but thats what makes d3 so lame is that it does use scripting the game will be exactly the same every single time u play but hl2 however monsters can break through walls all on there own with out scripting just because they want to get at u

so basicly hl2 will have everything d3 has only better and more indepth
 
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well actually hl2 uses alot of scripts and preset things too.. i suppose you have seen the e3 movie..

the strider is scripted to blow up the bridge between the 2 buildings in city17... the monster that appears at the end of the bugbait scene is also scripted to appear there..the AI of hl2 can make monsters try to open a door or throw an object, but it cant make them break walls, because the surface isnt fully dynamic like the geomod engine..

but i do agree with you that hl2 is much more advanced then d3.. its way bigger and you need to play smart.. not wildly use our old cs skills..

doom will always be the same indeed.. and the graphics look better because the levels are kinda small and simple.. its all the same old halls n' doors stuff.. also, i cant fully say how d3 is gonna be cuz i played an alpha, not the full version..


also, for those who worry about d3 running only on monster computers.. dont worry!
people are sayiong that because they have tried the alpha.. now the alpha has absolutely NO support for any video cards exept the geforce 3 ti blahblah..
because this alpha was made to show at the e3 and they had their own conmputer with them, so there was no need to put in any other support...

grtz, dudeman
 
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monsters do try to smash walls thou, yes it cant be done (unless its thin metal or wood I would think, depends on the size of the monster, also yea some bits will be scripted, but most of it wont be), but the monster still trys, adds realisum
 
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It HAS to be scripted. There's no other way to accomplish those things without having dynamic maps, which HL2 obviously doesn't.

I think, at this point, people are giving credit to Half-Life where it isn't due.

Like when that Tentacle grabs that guy in that infamous early screenshot. You say, "HL2 has incredible physics!" but I recall back in the day when similar things happened in HL1 but with less effort put into the animations.

So I'll bet that scene, for example, was entirely scripted, and that the "cool physics" everyone's pining over were just the same karma physics in effect once the player model was attached in it's animation to the tentacle.

However I'd be inclined to change my tune if someone could maybe find an article that states all of this "AI smashing through walls" stuff.
 
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SaiyanPrideXIX said:
I think, at this point, people are giving credit to Half-Life where it isn't due.
That's very true. To say the whole game is better because it has open environments, Selling the engine, less/more scriped events makes no sense. It's just preference, all about what you like. HL has been the standard for control, flow, action for pretty much every FPS since it came out. I'm getting tired of that formula. I would like to see the more horror/action feel from back in the day, that's why I'm looking forward to D3.
 
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Darksun said:
That's very true. To say the whole game is better because it has open environments, Selling the engine, less/more scriped events makes no sense. It's just preference, all about what you like. HL has been the standard for control, flow, action for pretty much every FPS since it came out. I'm getting tired of that formula. I would like to see the more horror/action feel from back in the day, that's why I'm looking forward to D3.
I really agree with you on the DOom3 cuz i think it will be awsome. Btw HL2 is a non scripted game. Its all AI. No scripted scenes. Thats what i like about HL2. I would get that b4 D3 cuz it releases sooner (i hope!) But if not then HELLOOO DOOM 3! :D :yes:
 
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nelo.. call me the your source of information i will bomb it down!

the ai can actually see breakables, but that doesnt mean they can break through any wall in the game.. if their break through a massive wall, they are scripted to do that...

its idiot to say theres no scripting in hl2 because:
1. its not true
2. true ai hasnt been made yet, and i doubt they ever will
3. so alex is ai? she was like.. hmm i feel like talking now, she makes up a text and says it to you with a computer generated voice..

its not like, the first time you play, the strider breaks the bridge and the next time he wont...

as known.. id software is famous for making engines, but their games have never been great.. with quake3 as an exeption..

i was pretty surprised to hear that valve made their own engine.. half-life used the q2 engine with slight differences.. but most of it is the same..

im not willing to diss hl2 or valve.. i love hl2 from what ive seen so far..
but i do hate rumours that get worse so stupid dumbass stories start going around.. like
 
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Yes, HL2 is a mix of Scripted bits, that will mostly be storyline (when 2 charaters are talking for example) 90% or so of the rest of the game will be A.I, theres no point pointing out the scripted bits, pretty plain to see, for example, something smaches into a wall as you hit a certain point down a hallway or something, thats scripted (cus walls are not brackable, at least not all of them) But if any doom-3-is-the-best-hl2-sucks people use this as a reason why hl2 may suck, I will ...er.. laugh
 
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if youve seen the previews... when that water thingy impales the marine - scripted. when the strider impales the scientist- scripted. when a HUGE bug busts out of a very large wall when you approach its area - scripted. as said before, any talking parts - scripted
 
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Pain and SaiyanPrideXIX
are absolutely right..

i really start to wonder what all these sources of information are.. i really feel like killing 'em
in a month, everyone will be *****ing about so much being scripted while they should break through walls just to get to you.. then valve and hl2 get flamed for being liars, just becouse some n00bs didnt listen well

THIS ISNT RED FACTION!
normal surfaces will still be permanent like hl, breakables are still entities.. its only able to move with displacement maps

please everyone read this before trying to be smart!!:
http://collective.valve-erc.com/index.php?doc=1054706261-80130200
 
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"But if any doom-3-is-the-best-hl2-sucks people use this as a reason why hl2 may suck, I will ...er.. laugh."

Well...that's the interesting part. I don't think any of the Doom3 people have slandered Half-life 2 at all. I think the problem is all the little HL2 boners that are pitching tents based on the wrong information.

Half-Life 2's AI isn't going to be any smarter than Doom's, with one exception--in Doom, they are mostly ANIMALS. They aren't meant to interact in squads and patterns, and all the AI *****ing comes from the Alpha anyway, which pretty much had no AI except one command (DISCLAIMER: bear in mind the syntax is just a gag):

;;[{if: dmgtaken=<1;

;--'][{load: returnatk.cfg;}];;

I have every confidence that the games will be equally strong, but I think a lot of people are giving too much credit to Half-life 2. The people at Valve are not going to outperform Carmack. Sorry. That just isn't going to happen. A bunch of guys who in five years of patches never addresses the conflicting resolution of their menus in HL1 just don't seem like the type to revolutionize the genre. And that talking model gimmick doesn't look all that impressive, if you ask me personally.

All the "insane physics" that people talk about...are just normal ragdoll Karma physics...in a year EVERY game will have them. If they even ARE physics--scientists and security guards struggling with monsters is something we've seen before and is plenty easy to accomplish by way of custom animation.

The main reason I'm excited about Doom 3 is that it's going to have an ATMOSPHERE. It's going to actually make me feel like I am that guy, that poor screwed son of a *****, and I'm gonna be scared ****less, and I'm gonna wonder what the **** is going on, and I'm gonna be just as intrigued as he is by what's going down around him on that moon.

No offense to Half-Life 2 or anything but...I don't think Gordon's adventure is going to be nearly as desperate or emotional this time around. HL2 and D3 will both be great but personally I think I'm gonna enjoy Doom3 more. Because in Half-Life, I'm not going to be scared. I'm going to be curious about the story, and that makes me go on. Doom3...isn't gonna be a game. It's gonna be virtual Hell. I think I'd prefer the fear of entering a room over blindly approaching all the puzzles and monsters as an outside third party interacting THROUGH a flat character.

Although I haven't seen much of HL2's story, basic as it is. I'm sure it's gonna rock, I just think I'll enjoy Doom moreso.
 
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o? well i stand corrected. Cuz in the demo video he said its pure ai. so i was like really now?? But hey if you say it is then we will see. Already then so im guessing Hl2 is delayed until the holidays eh? i was hopin it would be on my birthday! but hey we all knew it would happen.. :rolleyes:
 
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watch the movie again and tell me where thats said...
oh and SaiyanPride... have you played the d3 alpha?

if you have seen the intro video.. the story is absolutely going nowhere...

also, i think hl2 will even beat d3 graphically.. since HL2 supports more textures, such as displacement maps and speculair maps, and has way bigger areas..
D3 is kinda overusing their bumpmaps and their maps are small tunnels only.. no bigger rooms or outside levels.. you always go exactly the same way.. if you have seen the dried up ocean from hl2, there is much more space and roads you can take.. or houses you can go in..

oh in case you want to know what those maps do, see my 3d maps video:
http://dudeman.aqua-graphics.net/3Dmaps.rm
it shows the maps that most of the new heavy games use..
 
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im kinda glad its getting delayed, heh, cuz i wont be getting the extra "oomph" for my computer til then,

sure its also built for low end pcs, but just cuz the requirements are that low doesnt always mean its actually playable, try to play UT2k3 on the minimum requirements withe verything at normal, its not playable, hell its probabaly not playable with everything at low quality,


but then theres the anomally, GTA VC. this game runs at a smooth 30 fps on my 7-8 year old computer, (which is below the system requirements)

i also hear other amazing stories on VC workin on othe rpeoples low ends pcs,


if HL2 works as good on low ends pcs as VC did, ill pick t up ASAP
 

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