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I have a much longer response prepared, but it basically breaks down to this:
Talk all you want about mod-ability. That's not what we're discussing, here. If you notice, in my arguments, I don't think that I've tried to defend D3's mod compatibility. Cause that's a waste of breath--obviously it's going to be harder to mod for and like you said, it might not be able to b as flexible as HL2.
In short...we're not comparing Mod compatibility. I don't care how easy it is to mod the machine gun in Doom 3. If you were building a game that was meant to induce claustrophobia and have an insane level of detail as well as state of the art lighting and physics systems...would you want to waste two or three months working on optimizing it for wide open space-type environments that you are not going to have in the game...?
That's what I thought.
Besides...how do we even know that by the time D3 arrives, it will still not support such environments? I know that's what id themselves has said, but things can change. After all...it has been the only consistent criticism of the game.
HL2 can have all the mods it wants. We're talking about the games as they are out of the box. The actual individual games and their capabilities...not their ease of editing. There's a difference, ya know?
I'll post more later.
Talk all you want about mod-ability. That's not what we're discussing, here. If you notice, in my arguments, I don't think that I've tried to defend D3's mod compatibility. Cause that's a waste of breath--obviously it's going to be harder to mod for and like you said, it might not be able to b as flexible as HL2.
In short...we're not comparing Mod compatibility. I don't care how easy it is to mod the machine gun in Doom 3. If you were building a game that was meant to induce claustrophobia and have an insane level of detail as well as state of the art lighting and physics systems...would you want to waste two or three months working on optimizing it for wide open space-type environments that you are not going to have in the game...?
That's what I thought.
Besides...how do we even know that by the time D3 arrives, it will still not support such environments? I know that's what id themselves has said, but things can change. After all...it has been the only consistent criticism of the game.
HL2 can have all the mods it wants. We're talking about the games as they are out of the box. The actual individual games and their capabilities...not their ease of editing. There's a difference, ya know?
I'll post more later.