Half-life 2 or Doom3? Serious descussion

New Member
💻 Oldtimer
Joined
Dec 3, 2002
Messages
2,490
Best answers
0
I have a much longer response prepared, but it basically breaks down to this:

Talk all you want about mod-ability. That's not what we're discussing, here. If you notice, in my arguments, I don't think that I've tried to defend D3's mod compatibility. Cause that's a waste of breath--obviously it's going to be harder to mod for and like you said, it might not be able to b as flexible as HL2.

In short...we're not comparing Mod compatibility. I don't care how easy it is to mod the machine gun in Doom 3. If you were building a game that was meant to induce claustrophobia and have an insane level of detail as well as state of the art lighting and physics systems...would you want to waste two or three months working on optimizing it for wide open space-type environments that you are not going to have in the game...?

That's what I thought.

Besides...how do we even know that by the time D3 arrives, it will still not support such environments? I know that's what id themselves has said, but things can change. After all...it has been the only consistent criticism of the game.

HL2 can have all the mods it wants. We're talking about the games as they are out of the box. The actual individual games and their capabilities...not their ease of editing. There's a difference, ya know?

I'll post more later.
 
New Member
Joined
Nov 29, 2002
Messages
538
Best answers
0
Does the enemy AI have some intelligence like firing at explosive barrels when you're near them or throwing objects at you?

Yes. For example, the zombie is aware of objects in the environment. His AI realizes when he can throw an object at you and applies the appropriate physics forces to make it happen. The zombies are not scripted to throw specific barrels; it's all tactical.

Were the I-beams and dumpster in the trap town demo scripted or physics + AI?

They were all AI, we just hinted for the soldiers to stand in opportune spots so they could get smashed by the heavy physics objects. :)
These are both from the link mentioned above.
 
New Member
💻 Oldtimer
Joined
Nov 25, 2001
Messages
1,331
Best answers
0
I Don't think I'll like Doom 3 personally. It's just.....lacking.
 
New Member
💻 Oldtimer
Joined
Jun 24, 2002
Messages
1,027
Best answers
0
HL2 has D3 totally owned sure D3 does look great and has rather good effects and lighting but it only looks good as a game, HL2 looks more real and less game like. I think that makes sense, basically HL2 is moving towards reality D3 is moving towards a looking good as a game if ya know what i mean.
 
New Member
💻 Oldtimer
Joined
Feb 14, 2002
Messages
2,789
Best answers
0
dudeman said:
Pain and SaiyanPrideXIX
are absolutely right.
Not totally.. Pain said any talking point will be scripted, thats not true at all, in the K.lab video, when gordon knocks over the computer and K asks him to be carefull, thats not scripted, its useing AI... for example

If you where not about to knock over that computer, he would not say anything
If you where too stick a nade into alex's mouth and watch her explode, K would most likely run away in fear

Only bits of it are scripted, the ones that are for example when gordon turns too look at alex just before the scanners show up, theres a script there too force the player to look at that point as someone is going to say something importent, but whenever your not "locked" into looking at someone, you will be able to do something that will make them say/do something different.

That info came from an interview with Gabe/over vavle peeps, before you tell me im wrong


Also anouther thing about the A.I in the e3 demos, before anyone says... this leaker who said it was fake, he was right, but thats cus it was just an e3 demo, designed to show you what can happan, the videos where old and the AI had most likely not been finshed at that time
 
New Member
Joined
Nov 25, 2001
Messages
610
Best answers
0
Seems i am one the rare side but...


I dont like half-life at all. the story to me sucked. And hl2 Only thing that has going for it is the game engine.


Doom 3 is no better. They made the game look super nice and lacking with a good story.



Hl2 not as good as looking graphics But they also had better things to work on.

doom 3 spent most of there time on the looks



Both to me have there flaws. For you people who think hl2 will be gods gift to fps. It will not. The only thing Half life was ever good for is the mods. So half-life2 will suck to me i bet. But what people can do with the game is what i look forward to.
 
New Member
💻 Oldtimer
Joined
Feb 14, 2002
Messages
2,789
Best answers
0
I dont agree with you at all nightshade, allthough alot of people will

There will be ALOT of people wanting hl2 just for CS2 (if it is indeed going to be an addon, not stand alone)

Personally im looking forward too hl2 itself, and the modding tools, doom 3 will be nice.. but once you play it once, thats it, you done it, multiplayer will suck and everything that happans in doom 3 is scripted so it wont change, and cus the maps are so small it will be very liner, I will get it, but its not worth the 40 quid its going to cost if you ask me.
 
New Member
💻 Oldtimer
Joined
Nov 5, 2002
Messages
1,495
Best answers
0
I guess I'll find out which one i like better when i play the, both. Allthough I'm pretty sure that I'm going to like Half-Life 2 much better.

Doom 3 reminds me of Unreal 2 ( the awakening) A short single player, I don't beleive they even had multiplayer... wouldn't have mattered would have sucked anyways. Same thing is going to happen to Doom 3, The multiplayer isn't going to be as good, becuase it's not going to have the same horror atmosphere that the singleplayer had. Also, if few mods come out for this game, I don't really see it lasting on my list of games to play very long.
 
New Member
Joined
Nov 28, 2002
Messages
845
Best answers
0
Bihal said:
These are both from the link mentioned above.

HA! so i was right! :p So yep im anticipating both D3 AND Hl2 so i dont think there is a real reason why you couldnt like both of em..I mean ****, both have AMAZING graphics, and the characters/monsters are both scary (definately in D3), Both intense gameplay. I mean whats not to like both of em??
 
Lost in space
Banned
💻 Oldtimer
Joined
Feb 3, 2002
Messages
1,097
Best answers
0
well actually, i never said this monitor thing was scripted, thats logic.. i know how the source engine works, for a big part..

also, i had a personal mail from gabe newell!!!! w00t!
c/p:

You learn how to type fast.





HL-2 mapping is easier per object, but there are typically a lot more of them. We'll provide pre-fabs for a lot of stuff.
[align=left]-----Original Message-----


From: dudeman [mailto:[email protected]]
Sent: Monday, October 06, 2003 1:06 PM
To: [email protected]
Subject: question about hl2



[/align]




Oh great lord newell,


I am a quite dedicated HL1 mapper, and wonder if making a HL2 map is easier or harder, or takes longer then a hl1 map? have the tools increased alot? how long did, for example, the dried up ocean level cost? (dunno the actual name)

if you dont feel like replieing then dont.. i dont want to be bugging you..

Greetz from a fan and hopefully future game designer,
Dudeman



It seems that gabe answers as much mails as possible.. there are forums full of replies from gabe..



 

Users who are viewing this thread

Top Bottom