Back from the shadows
✔️ HL Verified
- Joined
- May 1, 2006
- Messages
- 435
- Best answers
- 0
To continue with the idea from the Ice Wasteland Thread.
After watching the Majin Vegeta vs Goku fight, Ive actually been thinking of suggesting ground combat melee, although the only way to make it work effectively would be to give it a purpose over flying melee, I say:
- Ground combat deals more damage than aerial melee.
- To make ground combat appealing, have the characters gain access to tiers a lot faster then they normally would through regular combat. Im unaware of how the Tier system works, so if this isn't possible just make it have a triple PL gain advantage.
TWO WAYS TO INTEGRATE:
- Ground combat is a duel. Players can challenge other players through a menu. Once accepted by both sides, both players will drop to ground level and initiate combat.
Both combatants will be rendered invulnerable to other players.
OR
- All players are free to engage in ground combat in a free-for-all mode (Thinkin of Jedi Knight here). Moves (animations) will remain the same (depending on DT's willingness to create new animations). Combatants will be restricted to MELEE moves only. To prevent other players from being little *****es and beam spamming ground combatants to a pulp, the beams fired by these players will only deal 2-5% damage, while melee blows also deal insignificant damage. The ground combatants, on the other hand, are able to knock any interlopers away with triple the damage. (One hit kills with discs are also ineffective)
- Players can transform during combat.
- Players can choose to leave ground combat mode, but with PL, KI, or Health penalty. This way, you rather much prefer to finish your fight, then to retire without your honor, kakaroto!
I made up all this stuff as I typed, lol, maybe some stuff doesn't make much sense... yet.
After watching the Majin Vegeta vs Goku fight, Ive actually been thinking of suggesting ground combat melee, although the only way to make it work effectively would be to give it a purpose over flying melee, I say:
- Ground combat deals more damage than aerial melee.
- To make ground combat appealing, have the characters gain access to tiers a lot faster then they normally would through regular combat. Im unaware of how the Tier system works, so if this isn't possible just make it have a triple PL gain advantage.
TWO WAYS TO INTEGRATE:
- Ground combat is a duel. Players can challenge other players through a menu. Once accepted by both sides, both players will drop to ground level and initiate combat.
Both combatants will be rendered invulnerable to other players.
OR
- All players are free to engage in ground combat in a free-for-all mode (Thinkin of Jedi Knight here). Moves (animations) will remain the same (depending on DT's willingness to create new animations). Combatants will be restricted to MELEE moves only. To prevent other players from being little *****es and beam spamming ground combatants to a pulp, the beams fired by these players will only deal 2-5% damage, while melee blows also deal insignificant damage. The ground combatants, on the other hand, are able to knock any interlopers away with triple the damage. (One hit kills with discs are also ineffective)
- Players can transform during combat.
- Players can choose to leave ground combat mode, but with PL, KI, or Health penalty. This way, you rather much prefer to finish your fight, then to retire without your honor, kakaroto!
I made up all this stuff as I typed, lol, maybe some stuff doesn't make much sense... yet.