Well.. I can ask about all those fx. What kind of maneuvers are you looking for? I mean something useful cause I was thinking about wall running but why would you have that if you can just swoop against the wall. I wanted to be able to rip the env_models from the ground and use them as a weapon but lag might screw us over with that one, we'll see whats possible.Dalte89 said:EDIT: Darktooth, do you know if the swoop trails will return? Also, can u give have massive effects everywhere O_O and real explosions. I mean no one sprite effects. We need like debris and smoke blasting everywhere. Even big explosions for the ki blasts (more dBZ like). And last of all,will we get explosion effects when someone is meleed or threwn into a wall or into the water!!! PLEEEAAASSSEEEE:cry: !!
Oh and more evasive manuevers like the wall jump. Sorry :scared:
I think you meant FriezaDalte89 said:Oh and here is Kreshi's vegeta if you guys want it:
http://s21.yousendit.com/d.aspx?id=3KEIPY7CEN00C29RVOM9TU8I9O
uhh dude, i kinda asked not to edit my model, or use parts of it and im sure it was pretty clear in the txt file.Dalte89 said:Here is Vegeta ->Toast's body reskin + Super Vegetto's head:
http://img133.exs.cx/my.php?loc=img133&image=v9rc.jpg
Yup and the fast.smd should be thereSentient said:Ok, that got me a bit further.. Thx.. :]
Next question.. o_o as far as i can see, there is no "fast.smd" in the folder.. Is it another name? Only smd's i can find starting with an "f" are flying animations..
Also, can i transfer the files from your to my Vegeta by simple copy and pasting them? :idea:
Oh sorry man, I didn't see it, I won't do it anymore then.Super Veggeto said:uhh dude, i kinda asked not to edit my model, or use parts of it and im sure it was pretty clear in the txt file.
Not the "fast.smd".. these are the ones ya need..Shao said:Copying and pasting
ref_autopunch_block
ref_stance
ref_stun
should work for any model that does not have a tail, including Goku, Piccolo, Trunks, Gohan, and Vegeta.
I already know that but seeing as its slow if I compile a model with those anmiations....I thought that fast smd maybe really was something, because the way Dalte's saying it it sounds like 1 smd, and not 3 different ones....Sentient said:Not the "fast.smd".. these are the ones ya need..
heh it's cool, if you want to add the animations to my Vegeta, any of them, go ahead, just dont editDalte89 said:Oh sorry man, I didn't see it, I won't do it anymore then.
Darktooth please add wallrunning, PLEASE!!!!!
Because it costs no KI? btw I was thinking that a good idea would be to wallrun like walljump, but determine which move you do by angle.DarktoothDKD said:I was thinking about wall running but why would you have that if you can just swoop against the wall.