ESF Release Schedule - Important

Which option would you prefer?


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ANBU
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Heh! No need my friend. It matters not. What you've said earlier in this thread is still true. ^_^
 
Only go forward sideways
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How about the people who bought Half-Life in physical form? How can they validate through Steam? I know because I bought Race Driver Grid and was so pissed off when I found out there is no way to put it in my Steam account.
 
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Half-Life can be added with a CD-key to Steam... That's how I added it.
 
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Nevermind my comment then. Still pissed off about Grid though...
 
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You can add any application to STEAMs start up games list. As long as its installed on your PC.

As for "download though STEAM" you can only add Valve games by registering the CD-key or games you bought from STEAM.

Now stop arguing about who has the right to vote. Its a poll for the fans. ALL fans!
 
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Oh crap, the "Release in two smaller phases" bar is gaining on the "Continue development on single full release" bar! :(
 
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Voted on single full release... I don't mind waiting for a full release.

However now that i'm thinking about it... maby when it's going to be two smaller phase releases what could be interesting is
that the modding section will be alive again because it's worth modding for again and people maby come back for it.
 
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do the phase thing. It will help the team to have more insight on bugs, what people think needs improvements and all that kind of crap. what would keep the second half/part of the release still a smash would be to only put in like 2 or 3 characters. Maybe an arrangement of characters that will utilize all types of attacks or whatever as well so they will get tested for bugs.
 
Super elite
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do the phase thing. It will help the team to have more insight on bugs, what people think needs improvements and all that kind of crap. what would keep the second half/part of the release still a smash would be to only put in like 2 or 3 characters. Maybe an arrangement of characters that will utilize all types of attacks or whatever as well so they will get tested for bugs.
Point proven. Don't vote for the first one. Vote for the second one.
 
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I'm really torn between the two options. I would personally prefer to have a full-blown release, but I'm going to base my post on which option would benefit the mod the most (in my opinion).

I'm leaning towards the two phases option. From the sound of it, you guys already plan on having two phases of the build, but it won't be public. I think if the phases were to be made public, the final build would be better and more stable than it would be if you guys decided to wait until everything is done. The amount of bug reports you guys would (presumably) get would help a ton, and there is room for suggestions to help improve gameplay (even though it most likely won't be completed by the time the first phase comes out). You would also open a new window of opportunity for the modding community. By releasing the first phase, people would have a taste for what they can do to release custom content for the mod and have it ready for when the final phase comes out. There's even a possibility that talented artists could create content for the first release, and eventually find a spot on the team to help complete the final build.

However, there would also be negatives for going with the two phases. I can already tell that people will be taking the first phase as a more polished, upgraded Open Beta and be unhappy with what was released. Others will probably either misunderstand the point of the phases, or completely ignore what was said about them and assume that this is the intended final release. While these might be minor issues for some people, I really think that a lot of context would need to be added and it would be need to be made clear that the first phase is not the intended final release.
 
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Just a nice person :)
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I agree with damaera because it happened before. Though I think 2 parts is best. It gives you less pressure (if people don't complain that is) and people can post not yet know bugs.
Giving an end release might have less bugs but there probably won't be any bugfixes because it's final. So a beta thing does it for me. Besides if something bad happened and the development suddenly can't continue on other people can work on it.
 
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I think a lot of members are overlooking the power of feedback and community bug testing. Feedback is useful in the form of motivation and project direction. If you have ever worked on something and received positive feedback from a large group of people there is a huge motivational boost involved with finishing the rest of the project. Maybe the team has trouble deciding what method to use for this or that, and having a community that has played the same version helps the developers a ton.

There is no reason to be worried about a soured release. People still play ESF 1.2.3 despite all its flaws. Gamers do not shelf a game because of glitches because they can always be fixed, and many of them love to find bugs to help make the game better. All of us want to see ESF as the best DBZ game available, and there would not be a phase 2 option if the developers did not think we could help.

They are offering us to help continue the project with them, and with the community on their side we can help make the final release a better and more stable version.
 
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I agree with damaera because it happened before. Though I think 2 parts is best. It gives you less pressure (if people don't complain that is) and people can post not yet know bugs.
Giving an end release might have less bugs but there probably won't be any bugfixes because it's final. So a beta thing does it for me. Besides if something bad happened and the development suddenly can't continue on other people can work on it.
Same, I agree. But that's not the point. If Phases released wins and the dev release a demo then people will still complain that the characters are missing.


@Borjomi There will be bugs, no matter what the devs hasn't finish the game yet.
 
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Borjomi

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However, there would also be negatives for going with the two phases. I can already tell that people will be taking the first phase as a more polished, upgraded Open Beta and be unhappy with what was released. Others will probably either misunderstand the point of the phases, or completely ignore what was said about them and assume that this is the intended final release. While these might be minor issues for some people, I really think that a lot of context would need to be added and it would be need to be made clear that the first phase is not the intended final release.
Anyways, that's just my take on it. I would really prefer to vote for the third option, but I don't really think it would help much with the voting process.
Two rules:

1. Firs phase should be called: ESF Demo Version (it would be clear for all noobs, kids), not open beta, beta, v1.x and etc.

2. No critical bugs.
 
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"Demo" would be a perfect label for this too. And the dev team should NOT release everything that they have finished. People want to see that final release with a big bang attack not a ki blast. Give us one map and 2-4 playable characters. People will want more characters and more maps once they get a taste. laugh with me.http://www.youtube.com/watch?v=7edeOEuXdMU This will make the modding scene come back and create content to fill in the blank with their stuff or even add new stuff thats been suggested but shot down because we're low on resources. The world can be a greedy place. A taste will hook many unfortunate victims of your master plans to turn our brains to sh!t with ESF: Final. :devsmile:
 
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