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What is ESF Open Beta?
Instead of working on a single beta for several months and releasing a bit update the ESF developers have decided to release a snapshot of their work every two weeks. This means that the public gets to play what we play. The downside is that features may be unstable and unfinished.
Files:
ESF Open Beta 1.3 Patch (Torrent)
ESF Open Beta 1.3 Patch (Half-Life 2 Files Mirror)
ESF Open Beta 1.3 Full (Torrent)
ESF Open Beta 1.3 Full (Half-Life 2 Files Mirror)
Changes:
- Fixed "Telekinesis keeps on rising object when secondary fire is held" bug
- Fixed "Solar Flare makes you invincible" bug
- Fixed "Solar Flare lets you change characters without dying" bug
- Fixed "Holding down mouse button 1 and 2 during beam struggles = Crash" bug
- Fixed "Switching to Recoome = Crash" bug
- Fixed "Transforming above Recoome crashes server" bug
New features:
- Recoome
- Cycling through buddies using ascend/descend
Animation Changes:
Ginyu
- Scaled Dash model down
Instead of working on a single beta for several months and releasing a bit update the ESF developers have decided to release a snapshot of their work every two weeks. This means that the public gets to play what we play. The downside is that features may be unstable and unfinished.
Files:
ESF Open Beta 1.3 Patch (Torrent)
ESF Open Beta 1.3 Patch (Half-Life 2 Files Mirror)
ESF Open Beta 1.3 Full (Torrent)
ESF Open Beta 1.3 Full (Half-Life 2 Files Mirror)
Changes:
- Fixed "Telekinesis keeps on rising object when secondary fire is held" bug
- Fixed "Solar Flare makes you invincible" bug
- Fixed "Solar Flare lets you change characters without dying" bug
- Fixed "Holding down mouse button 1 and 2 during beam struggles = Crash" bug
- Fixed "Switching to Recoome = Crash" bug
- Fixed "Transforming above Recoome crashes server" bug
New features:
- Recoome
- Cycling through buddies using ascend/descend
Animation Changes:
Ginyu
- Run
- Idle
- Walk
- Added all dash animations
- Added all turbo charge animations
- Run
- Turbo_run
- Blow_kick_front
- Run_back
- Ref_kamehameha_control
- Changed SSJ Gohan's idle to his 'traditional stance'
- Fixed SSJ Gohan's face
- Run
- Ref_charge_finalflash
- New idle
- New walk
- New ref_charge_genericbeam
- Scaled Dash model down