Lost in space
💻 Oldtimer
- Joined
- Sep 20, 2003
- Messages
- 3,211
- Best answers
- 0
You guys obviously aren't thinking well enough.
If people actually start getting better at the game, they'll develope their own styles. Not only that, but if more people get better, more people will want to play. If more people are equal in skill, people will begin to find ways around certain styles, making no style of fighting the best.
Understand that the makers of this game did a great job at everything they did making it very balanced. You may disagree but I know first hand that there are styles and moves to pull off that could beat another style, while someone may come along with a different style and beat both other people. I know because I'd fight Zeonix and we'd be damn near even, then Gohan would come along and own me while Zeo could hold his own. Different styles.
If "all pros had the same style" then everyone would be equal in skill and it wouldn't matter.
NGE is the numbers kid of guy. He likes to find ways to do the most damage. Like in GW- I have a lvl 20 ranger who does 100 base damage and i can 2 hit a lvl 16. And three hit a lvl 20.
ESF is similar in the sense that you may not be able to 2 or 3 hit kill something; but i'll be damned if there aren't little tips and tricks to learn to increase the maximum damage you can do.
For example: Say you swoop and hit someone backward, if you swoop and hit them again, they get dealt the damage from 2 hits.
Example 2, if you swoop and hit someone then swoop and hit them again, but this time aim at the ground and they hit the ground, you just did a three hitter.
Example 3, if you swoop, hit, swoop hit, but hit at an angle so they roll, now you have options, you can swoop to hit them again, throw ki blobs at them, gen beams at them. The list goes on, but the question is: What deals the most damage? And equally as important is; what uses the most ki vs. what uses the least? If you're almost out of ki but want to get that last hit in, perhaps a quick gen beam to the face is the way to go, if you still have some left over, perhaps a few ki blobs then escape, or maybe to ki blob them and explode it with a gen beam. We have intentions of figuring it out.
Our intentions are also to train noobs (Pros for efficiency) to get better and be better at the game.
I know for a fact new people to the game will line up waiting to be trained; and we're willing to do this. We know the ESF community will grow, and we're just trying to help out. Everyone complains "Man the ESF community is so small" well if no one quite after an hours worth of playing, maybe our community would be bigger. We're just trying to help.
If people actually start getting better at the game, they'll develope their own styles. Not only that, but if more people get better, more people will want to play. If more people are equal in skill, people will begin to find ways around certain styles, making no style of fighting the best.
Understand that the makers of this game did a great job at everything they did making it very balanced. You may disagree but I know first hand that there are styles and moves to pull off that could beat another style, while someone may come along with a different style and beat both other people. I know because I'd fight Zeonix and we'd be damn near even, then Gohan would come along and own me while Zeo could hold his own. Different styles.
If "all pros had the same style" then everyone would be equal in skill and it wouldn't matter.
NGE is the numbers kid of guy. He likes to find ways to do the most damage. Like in GW- I have a lvl 20 ranger who does 100 base damage and i can 2 hit a lvl 16. And three hit a lvl 20.
ESF is similar in the sense that you may not be able to 2 or 3 hit kill something; but i'll be damned if there aren't little tips and tricks to learn to increase the maximum damage you can do.
For example: Say you swoop and hit someone backward, if you swoop and hit them again, they get dealt the damage from 2 hits.
Example 2, if you swoop and hit someone then swoop and hit them again, but this time aim at the ground and they hit the ground, you just did a three hitter.
Example 3, if you swoop, hit, swoop hit, but hit at an angle so they roll, now you have options, you can swoop to hit them again, throw ki blobs at them, gen beams at them. The list goes on, but the question is: What deals the most damage? And equally as important is; what uses the most ki vs. what uses the least? If you're almost out of ki but want to get that last hit in, perhaps a quick gen beam to the face is the way to go, if you still have some left over, perhaps a few ki blobs then escape, or maybe to ki blob them and explode it with a gen beam. We have intentions of figuring it out.
Our intentions are also to train noobs (Pros for efficiency) to get better and be better at the game.
I know for a fact new people to the game will line up waiting to be trained; and we're willing to do this. We know the ESF community will grow, and we're just trying to help out. Everyone complains "Man the ESF community is so small" well if no one quite after an hours worth of playing, maybe our community would be bigger. We're just trying to help.