I think I can get the old bots to transform on command, like telling Goku to ascend (or descend) to forms like SSJ3.
please do... thatll pwn. Newer forms can come later... All ECX needs is ssj3 Bots lol.. Default classes come later.
Barney said:
I mean who controlls the player if there are 2? I never played EVM and I haven't played ESF in 1-2 years...
Well thats the *** part with fusion and the reason why ESf doesnt have it.
Its like this in EVM. Goku throws Earring to Vegeta. Goku equips first. Vegeta Equips later. Goku controls Vegito. Vegeta spectates... (I think) When Vegito dies, Goku and Vegeta respawn. 1 Frag for each per frag made by Vegito.
Anyway about ECX. And the characters it has.
ECX ROCKS.
Its everything you could have wanted in a DBZ game. Characters, attacks Fusion dance everything. I love how they've implemented Fusion. And I see they use some good models too. With permission I hope.
Gogeta vs Vegito. lol
I'm sure this is gonna bringon all the "How the F**k didja get Vegito?" Questions... lol. Guess.
That Definitely is SV's Vegito. DJ Ready's map. Who made that Gogeta? lol.
Hmm Atleast i can remove the HUD and Crosshair and put in the open Beta's
Gogeta vs Vegito. Vegito will win. :|
The
good points are:
1. No more uber big beams.
2. Better transformation/fusion implementation.
3. More Characters w00t.
4. Kinda faster.
5. good Map set, although we could download those.
6. Models are inbuilt
The
bad points are:
1. BAD HUD AND SCOUTER
2. HUD SUCKS.

3. Bad Goku, Vegeta, Goten, kid Trunks models. ssj4 Vegeta seems to be good. But there's a better model for ssj4 Goku out there. And Yamcha is just a Gohan edit.
4. Bad sprites for Turbo in case of Cell, Buu etc (Really weird)
5. Some bugs, but I can live with that.
6. Brolly is almost invincible....

7. Krillin's Transformation is scraped.... wtf?!
8. NOT CUSTOMISABLE.... YOU CANt PUT YOUR OWN GOKU/VEGETA MODELS etc. Not unless you add animations for the fusion dance and for new transformations
Characters available:
Edited ESF/EVM Characters
1.
Goku Armour: Norm>Ssj>Ussj Normal ESF Attacks.
2.
Vegeta saiyan suit: Norm>ssj>ussj has norm attacks.
3.
Adult Gohan: Norm>ssj>ssj2>Mystic. (Should have used orange gi for all forms. Blue one sucks for mystic.)
4.
FutureTrunks: Norm>ssj. Fast percfect trans. Normal ESf trunks.
5.
Frieza: Norm>form1>Form2>FinalForm (He's got "go to 100%" as an attack.)
6.
Piccolo: Caped>WithoutCape>Supernamek. Regular ESF attacks + that ball attack he used on Cell.
7.
Buu: Fat>Evil>Super(Absorbs)>Kid. Absorption is a technique now. Super has Genocide. Kid has Buu bomb.
8.
Cell: Norm>Imperfect>Perfect. Has Super Kamehameha in perfect form.
9.
Krillin: Normal.
NO TRANSFORM WTF!!!1111ONEONENINETHOUSAND!
NEW characters (or Edited Old characters)
1.
Goku Orange Gi: Norm>Ssj>Ssj2>ssj3>ssj4(locked) Got normal attacks plus Kaioken and Dragonfist.
FUSION DANCE to Gogeta at 2000000 + normal and 10000000+ for ssj Gogeta (Timed. But long enough Should have put a cooldown)
2.
Vegeta Buu Saga: Norm>ssj>ssj2 (+Majin as Attack) > ssj4 (locked) : Attacks include Final Shine, Explosion and majin trans. FUSION TO GOGETA
3.
Chibi Gohan: SV's models yay Norm>ssj>ssj2 (Ssj2 has Super kamehameha and normal kamehameha).
4.
Armour Trunks: Norm>ssj>Ussj. They removed the ssj2. Has normal Trunks attacks. Slower in Ussj.
5.
Goten: Kid>ssj Fast perfect trans. has Gokus attacks except for spirit bomb. Fusion to GOTENKS.
6.
KidTrunks: Kid>ssj Fast perfect trans. Has Trunks' attacks. No burning attack. FUSION TO GOTENKS
7.
Yamcha: Norm. Almost Gohan. Seems to be a gohan edit. Has Wolf Fang fist.
8.
Tien: Norm. 5 mil starting pl. Has Tri beam, dodon(fast charge) in addition to regular attacks.
9.
Chiaotsu: Norm. Ki regen. Telekinesis attack, Dodon.
10.
Android 18: She is almost another krillin. Fast, no trans. Dunno if she appears on scouter or not, like 1.3.
Can someone verify this? I cant play multiplayer games.... Just with bots, so I can't tell.
11.
Pikkon: Caped>norm. Tornado attack... dunno what thats for (throws nearby opponents around. But I dunno about attack strength). Fire attack (whats that called btw?)
12.
Cooler: Norm>Form2. Meta cooler as an attack
13.
Omega: LiShenron>OmegaShenron
14.
Broly: Norm>Ssj>Lssj lssj has infinite Ki...
15.
Raditz: Wtf is he doing here. The Ginyu should have been here instead of him.
16.
Uub: Just another Buu with different model. No trans
17.
Hercule: Norm. can fly. Punch. no ki blasts, no beams. wtf....
18.
Videl: Norm. Flies, ki blasts.
Fusions (move mouse wheel till you get the fusion weapon icon and hold right click for Goten,Trunks, Goku or Vegeta. It takes some time. PL should be above 2mil for normal Fusion and above 10mil for Ssj fusion.)
1.
Vegito: (wtf? Is he selectable? DISABLED TILL LATER RCS AND TILL DRAGONBALLS GET ENABLED AGAIN.)
2.
Gogeta: (double wtf?)
3.
Gotenks: (WTF....!!!!???!!111ONE)
The final judgement
8/10.
They need better Models for Goku, Vegeta, KidTrunks and Goten. And need to make Yamcha dissimilar to Gohan. A bug I found is that Super Buu charges genocide from his crotch.
But all in all, ECX rocks. Not bad. I see that the team hasnt been wasting time. EVM is obsolete now. To think i backed up EVM coz i thought ECX might be more buggy than EVM.
And when they're don with RCs, they have to put in a decent bot system. And more options for customisability. It could be nice if models could be moved with amx codes or something instead of having to have animations for the fusion dance. That way I can use my custom model packs.... But that is impossible and I know it. :|
ECX Vs ESF1.3 Openbeta
1. Models : Openbeta pwns.
2. Sprites: Openbeta pwns.
3. Trans: ECX.
4. Characters: ECX.
5. Gameplay: fairly equal, once Openbeta gets back a melee system that is.
6. Customisability: ESF 1.3 Openbeta wins hands down. ECX is harder to customise in the case of Goku and Vegeta. You'll need to add animations for the fusion dance and ref_kaioken_charge smds.... see
this thread.
7. If what they say about being able to add your own player class is true, then ECX wins....
Some Edits