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- Feb 28, 2004
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I've heard enough about people getting pissed off when they are trying to have a 1 on 1 in a free for all server and someone gets in the way by using a beam or attacks using melee as well.
So....I got this idea from Jedi Academy. I was thinking that you can have a duel mode. What I was thinking is this....
Your opponent is in sight. The crosshairs are red. You wanna fight him but there are other n00bs around that will more than likely get in your way.
So, you use a command to send a message to the person thats in your red crosshairs. A simple Yes or no Question would come up.
~Kai~|Kagato has challenged you to a fight. Do you accept?
1. Yes
2. No
"Yes" would make everyone else on the screen look all faded, so even though you can still see them fight, the only one you can touch is the one you're dueling. It works the opposite way as well. If you're not in a duel...the people who ARE in a duel would look faded. You could watch them still, but you couldn't hurt them.
The duel works just like a normal fight. Its just you can only hurt your opponent and no one else. Once the opponent is killed, a message can come up in the log box at the top-left saying something like
~Kai~|Kagato killed ESFn00b in a duel
Now if your opponent selects "no" instead, then nothing will happen obviously.
Now there's the risk that you could be spammed with duel challenges....but that why I suggested that the scouter be used to challenge people. That way you can't go in the console and challenge someone over and over. He has to actually be standing still.
If more than one person challenges you, than the one who tried challenging you 2nd, third, ect, would get a message saying that a challenge could not be made at this time or something.
Also, when a duel is completed, you get a few seconds of invulnerability so that anyone watching you can't hit you with a beam the moment you finish a duel. So it'll be your chance to get away.
anway....thats my suggstion d-()-b
So....I got this idea from Jedi Academy. I was thinking that you can have a duel mode. What I was thinking is this....
Your opponent is in sight. The crosshairs are red. You wanna fight him but there are other n00bs around that will more than likely get in your way.
So, you use a command to send a message to the person thats in your red crosshairs. A simple Yes or no Question would come up.
~Kai~|Kagato has challenged you to a fight. Do you accept?
1. Yes
2. No
"Yes" would make everyone else on the screen look all faded, so even though you can still see them fight, the only one you can touch is the one you're dueling. It works the opposite way as well. If you're not in a duel...the people who ARE in a duel would look faded. You could watch them still, but you couldn't hurt them.
The duel works just like a normal fight. Its just you can only hurt your opponent and no one else. Once the opponent is killed, a message can come up in the log box at the top-left saying something like
~Kai~|Kagato killed ESFn00b in a duel
Now if your opponent selects "no" instead, then nothing will happen obviously.
Now there's the risk that you could be spammed with duel challenges....but that why I suggested that the scouter be used to challenge people. That way you can't go in the console and challenge someone over and over. He has to actually be standing still.
If more than one person challenges you, than the one who tried challenging you 2nd, third, ect, would get a message saying that a challenge could not be made at this time or something.
Also, when a duel is completed, you get a few seconds of invulnerability so that anyone watching you can't hit you with a beam the moment you finish a duel. So it'll be your chance to get away.
anway....thats my suggstion d-()-b