Double Tap Swoop?

Double Tap Swooping Yes Or No?

  • Yes, Keep It

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  • No, Change It

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KilledWithStyle said:
Double tap swoop might be a better way to avoid attacks than teleport. And less KI taken.

I dunno, teleport is a lot different now that it has your shadow image. It fools EVERYONE, i find myself swooping a damn shadow then getting pummled from above a lot more often when people use it.
 
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Eh ESF 4 ever , doesn't sound like a well funded reply to me.
That makes that if any dbz character in the movie's could only teleport 2ce before rechargen .. ever watched those ? If you continue this way you will end up with a game were there is nothing left to do. why not make players immobile and they can only power strugle against eachother ?? wouldn't that be "cool" :/
Learn to play the game before making comments like that k ?
 
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Goes said:
Eh ESF 4 ever , doesn't sound like a well funded reply to me.
That makes that if any dbz character in the movie's could only teleport 2ce before rechargen .. ever watched those ? If you continue this way you will end up with a game were there is nothing left to do. why not make players immobile and they can only power strugle against eachother ?? wouldn't that be "cool" :/
Learn to play the game before making comments like that k ?
He had a point, Goes. Personally I think teleport should take more ki to pull off because it's just too easy to instant transmission across the level. It should be more tactical; the kind of things you think about before you attempt to pull one off because you wont get another 6 teleports to make up for the first one. The new after images would actually be a bit more useful if players didn't grow used to them littering the battlefield right away.
 
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It wouldn't be more tactical it would just make it to damn easy ..
Swoop at target , target teleports away .. you know he will be nearby so in like a 1 or 2 seconds max while you are recharging , he might try to attack you but hey you can head on anyhow
One of the more fun parts of teleporting allot is you get those teleport away teleport next to them scenes wich are fun :p
And even with double tab swoop to left / right (as alternative ? )if you aim a lille bit you can still easely hit them.

I realy don't get it people want the game to get lame and boring :/
like what do you prefere to play , a beat em up game where the better player wins, or one wich you know how to play but you can loose by just stomping the second player controls with ure feet ?
 
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I find 1.1 melee a lot more boring than 1.2 (from what I have seen). I don't wanna swoop then hit a player across the map for an hour, I wanna throw, combo etc. I also don't want to go in circles for 3 minutes. I want there to be action, yet keep the fights long. I don't want people to make block spamming a strategy, it should just be a helper. I don't want to have to outwait someone in order to not get head-on'd. Basically, 1.1 melee has become old, and repetitive. Lets bring something in that has a variety of attacks and isn't just two buttons. And you know, there is always a cvar for you 1.1 lovers :].
 
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I like the idea of close and intense melee a lot better than fast paced melee.

*off-topic- FIX THE LINK FOR THE DOUBLE TAP SWOOP VIDEO!! I CAN'T GET IT!!!

*EDIT- Nevermind it works now. weird....... o_o
 
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If swoop costs have increased then teleporting has to increase to balance it out, so why not just pump it up like two and a half times the cost? If you were a non-transformed state that would give you two or three teleports which is really all you need. People would teleport less often and therefore it would be anticipated less, because people would want to save their energy for most melee battles. So you swoop at somebody and they teleport out of the way and you swoop around looking for them but swoop costs more too, so now you have dangerously low ki, and if the telporter knows what he's doing he can take advantage. If he doesn't, you'll find him and hit him in the back. It's like the same as the current system but there would be a lot less "bind 'mouse3' (You know the bind for several teleports, no need to show it to those that don't know)" to get away and charge and a lot more thinking.
 
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!XxShAdOwxX! said:
I also don't want to go in circles for 3 minutes. I want there to be action, yet keep the fights long. I don't want people to make block spamming a strategy, it should just be a helper. I don't want to have to outwait someone in order to not get head-on'd.

Well, I share some similar and different views on this.

I dont want the fights to be long. I've been in battles with some of the best esf players and it'll turn into a *swoop around-> tele forward and past your opponent -> charge ki -> repeat swoop and teleport til someone makes a mistake or mis-times a teleport* Those battles for me are the worst because its alot of bs charging and praying that your opponent is eventually gonna foul up. The fights should be shorter. I remember in 1.0 it was 3 hits and u got a kill. Now (in 1.1), its 5, 6, or 7 hits depending on the character's hp-- and all the damage factors that include wall/ground/ceiling hits. 1.1 just plays out very long. Sure we've all gotten used to the longer fights of 1.1, but imagine going back to when 1.0 melee was quicker. There's more interest in the fight.

I'll agree with you on the block spamming. I'll play players like Draylock, Kiori, or Statix that make it their base plan to block, then counter with some ridiculous teleport moves. You know they are going to block, and hell, they may already be blocking before you even swoop-- like I experienced today with someone... but you are sick of waiting for them to make the move, so u go in and lay a hit on the block; *countered* by your opponent and you are left with less ki from the quality manuvuers you tried to pull to get around the block. I don't know if this is suggested to the esf team, but putting a time limit on a block when NOT IN A BLOCKSTRUGGLE. Say like a few tenths of a second for the block... so that person can't just sit there holding block while you are smacking him until u've ran outta ki and they get the easy counter.

Bottom line is that melee should be quicker than in this soon-to-be previous version of 1.1. I think the esf community is bored and exhausted with long, drawn out fights that will eventually turn into a how'ing contest because both fighters are ready to toss in the towel. Of course, the speed of the game shouldn't be dented in any way, but most definitely the life-span of a melee fight should be shortened immensely. And also, I'd like to see something done about the blocking. I hate noobs that sit there and block while I'm swooping in with melee, teleporting out-- then swooping in again til I've run out of ki... praying that they will drop their guard soon. And also for those "elite" that use it as their main form of offensive attack =\
 
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well then thats your problem, your just gonna have to find a way around those blockers. As for my opinion on this, i like the system, more skill is needed rather than just locking on and holding down the mouse
 
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I like my fights long, yet entertaining, being able to hit people more yet it still be a long fight doesn't bother me at all. I also think that blocking will be less usefull in 1.2 because even if they block your swoop carries through (I think). Though it will be harder to catch people with the new swoop, goin in all directions and all... maybe they should lower the speed while going sideways? So the battle isn't catching the person but hitting the guy :).
 
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And with those awesome animations i really don't mind the fights being long, hell, i'll let myself get owned to take a look at the animations.

If you don't like your fights long, then improve your skills.
 
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Cold Steel, u aren't getting what I'm saying. I was refering to the fights being longer in esf 1.1 because they made the hit damage considerably lower than in esf 1.0 (perhaps u weren't around then). I don't think it should be neccessary to melee battle someone and have it go on for 9-10 hits til someone dies. Its not a problem of skill, its a problem with how many hits = 1 kill. Not to mention, if you dont pound them into the ground or ceiling for addition hit damage or a possible combo, you've gotta chase your opponent 3 football fields across the map after you hit him. The game is very fast paced, but the fight lengths aren't proportional to the game's speed.
 
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well the new melee system is gonna make it so that you dont have to fly across the map now
 
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once double tap swoop is enables will i still be able to swoop like normal???or will i have toi do tha doulbe tab everytime??cuz everytime would get anoyying...
 
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Chang Wufei said:
once double tap swoop is enables will i still be able to swoop like normal???or will i have toi do tha doulbe tab everytime??cuz everytime would get anoyying...
You will have to double-tap to swoop, you won't be able to do the old target-and-click to swoop anymore. You'll get to like it once you play it, double tap swoop is very easy and you can be very evasive to attacks while swooping in 6 directions.
 
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yeah buty for me....i lie to move fast....and the only time i tap twice is when i dont swoop the fiirst time and that just makes me POed.....so..i dont know...i may like it...i think its just gonna have to take some getting used to.....
 
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oke, then i got one other question for ya joe,

when you swoop at someone, you grab em, and throws him away,

would you be able to catch him in flight to smack him somehow,

i mean, is it possible to perform different combo´s?
ex. swoop,grab,throw,teleport/swoop,kick? and maybe continue this somehow.

another question, when someone starts flying can you grab him in air?

oops, more questions boiled up :laff:

stil love you joe :smile:
 
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Reptile said:
oke, then i got one other question for ya joe,

when you swoop at someone, you grab em, and throws him away,

would you be able to catch him in flight to smack him somehow,
You basically have two options when your throwing someone. 1. Throw them into a wall or object, then while their stuck on the wall, shoot a barrage of ki blasts. OR you can try and throw him into another enemy, it will damage both. The speed of the throw is too fast to be able to swoop and hit, i don't even think teleporting is possible.

i mean, is it possible to perform different combo´s?
ex. swoop,grab,throw,teleport/swoop,kick? and maybe continue this somehow.
The possibilities are endless.

another question, when someone starts flying can you grab him in air?

oops, more questions boiled up :laff:

stil love you joe :smile:
If melee is selected and you swoop into someone you automatically start prepunching, at that point you can A)Hold left mouse button to begin combos or B)hold right mouse button to begin throwing. The longer you prepunch, the more time you get for attacks when forming your combos. However if you don't hit the left mouse button soon enough prepunching will cease and you'll miss out on your combo time.
 
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i REALLY think u should be able to have the normal 1.1 melee after u throw som1 and u kick him again everyone who can do a combo will like that much more -_-'
 

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