My only point is that when Half-Life comes around, the people cracking on doom won't have the same complaints about HL2, even if it is a worse offender in the same departments.
How many games have we seen over the past two years with enemies that rarely duck behind cover? With insanely high graphics requirements? Games lacking story? But Doom does all these things and it's a total loss, an utter piece of ****. Doom 3 is about one thing and one thing only--atmosphere. If you go into it without that mentality, it's not going to do much; atmosphere is relative to immersion. And if you sit down to play the frigging game with no intent whatsoever to be immersed--if you sit down as a critic, looking for bad models or textures, and other things to complain about--you're NOT going to be immersed, and if you're not immersed, you're not going to be experiencing the chief factor of the game, which is it's atmosphere.
I don't think I said anywhere that I wasn't going to play Half-Life 2, or that I was expecting it to suck. On the contrary, I acknowledge the fact that they are both different animals entirely. I won't lie, I prefer this new atmospheric approach and find it brilliant, and personally find HL2's gameplay elements to be a little on the gimmicky side ("Wild Vehicles! Crazy weapons! Blatant abuse of a physics engine!!"). Does that mean I'm not gonna play it and enjoy it? Hell no, I'll love it just the same. Half-Life is the game for the more discretionary FPS fan; put simply, you'll be able to "do more stuff," and that works great for the general snapcase FPS fan public. But Doom is my forefather of videogaming. Gaming is a huge part of my life, you see--so this edition of Doom is a big deal to me.
But if people can tell me all these bad things about what is easily one of the most entertaining single player fps experiences I've ever had...then I'm sure I can annoy the Half-Life 2 fans with my own nitpicks.
I doubt the enemies will be any smarter. The graphics definitely won't be any better (especially if you have an nvidia card). The game might be equally as long but I doubt it will be as immersive.
You're not the player in Half-Life, Gordon Freeman is. You just tell him what to do. I like the way Doom tried to change that. I like the way Doom tries to draw you into it's world, rather than awe you with it. I like the way the UAC facility really does look like a massive scientific environment that has been overrun and underserviced. And god dammit, if you are going to sit there and ***** that the monsters aren't smart enough when they do things like wait for you to walk by to jump out of a wall...just because it's "scripted AI" and not actual AI...well ****, you're really reaching for that complaint.
You're fighting ****ing animals, and it's DOOM. DOOM's gameplay elements remain intact in this one...you don't sit and take careful aim at a monster's one exposed body part while they hide and periodically snipe at you.
The Doom monsters aren't campers. They never were. If you have such a problem with, uninstall the game, and be quiet about it already. I've said it a million times...if you want to be a hater, don't do it here.
But nobody does that. Cause the game IS good. Definitely good enough to play through. Nobody goes, "oh, this AI is horrible," and uninstalls a game. When was the last time I played a game and lowered my indication of the experience because the AI was minimal? They aren't there to sneak up on you, or make these tactical decisions like they're a squad of navy god-damned seals. They aren't there to do that. THEY'RE THERE TO EAT YOUR ****ING SOUL.
You want demons that use these extensive military tactics....those things probably don't even know what a ****ing gun IS. To them you're probably appearing as nothing more than a walking pile of meat with a metal toy in your hands. What reason do they have to hide? Why be intimidated when they easily wiped out dozens of others just like you, who mostly just cowered and cried at the sight of them?
Honestly. What the hell more do people want out of this game?