Like a Boss? :O
🌠 Staff
🌈 Beta Tester
✔️ HL Verified
Capcom are the ones that really do this. Take RE5 and SF4 for example. In SF4, the home console and arcade version of the game are the exact same (save control inputs and such).. same amount of memory taken up. In the arcade version, all of the character outfits are unlocked. On the ps3/360, you have to pay something like 6 bucks to get 4 outfits in a pack, there are multiple packs.. and a 100kb unlock to use them. Thus they were on the disc, and just being kept from the player in order to gain more $.Why is it a problem for the developers to put DLC on the disk? I think there's a perception problem where people think that anything that appears on the disk must have been cut from the game, but that doesn't necessarily have to be the case. I think it's just as likely that, during preproduction, they realized that they were going to want to have DLC for the game at some point, and decided to make it while making everything else. They could budget it out so that they expect the game to sell x amount of units, which would justify lets say 100 staff working on the game, and then the DLC would sell y amount of units, which would justify 20 people working on the DLC. In this situation, 120 people in total would be on the staff, and the DLC would have never been made in the first place because those 20 guys would not have been hired.
If anyone does cut stuff from a completed game in order to have DLC on launch, then that's a different story, but we can't assume that that's the case for any given game.
RE5 had those extra missions added.. It was released before the gold edition came out that the 2 extra episodes were ready to be put on the disc and shipped with the launch of the game. Instead, they pulled them from it, and charged an extra 15$ a pop for them.
DLC is fine... if it's actually DLC. By "actual" DLC, I mean, not something you pay for a 100kb unlock, or something that was finished, and ready to be shipped with the game, only to be taken away to add for more $ later. I mean DLC like something that the devs worked on after the fact, for example, the SOCOM: Confrontation Cold Front DLC.. added a bunch of new maps/weapons/attachments/camo/ect. That's real DLC.