Resting in H.E.L.L
Banned
💻 Oldtimer
http://www.gamesindustry.biz/articles/2012-04-03-next-gen-consoles-mean-increased-development-costs
Hmm, gee, that's weird. PC titles for years have been putting out better textures and higher polygon models, and they primarily sold for less.
What a bunch of bull****.
This just in: X720 titles "80-90$" without the ability to resell them, because Microsoft claims to be killing the used market by making games have a unique ID like PC and locked to your console, not account.
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The Witcher 2; a low budget studio without much money and a basically new IP, has way better textures and models than any console of this generation. And they managed to sell it for 49.99$ and make a huge profit. From an unknown IP.
[video=youtube_share;jk5r1mP6om8]http://youtu.be/jk5r1mP6om8[/video]
Developers with access to the Durango (the code name for Microsoft's next console) are seeing costs rise sharply, primarily due to higher polygon counts and better textures required. "I'm having to double my budget for models," said one developer working on a sequel to an earlier title that appeared on Xbox 360 and PS3. "If we want to take advantage of Durango's capabilities it takes a lot more time for each model." This can also result in either a longer time to develop a title, or the need to put more artists on, or both.
Hmm, gee, that's weird. PC titles for years have been putting out better textures and higher polygon models, and they primarily sold for less.
What a bunch of bull****.
This just in: X720 titles "80-90$" without the ability to resell them, because Microsoft claims to be killing the used market by making games have a unique ID like PC and locked to your console, not account.
-----------------
The Witcher 2; a low budget studio without much money and a basically new IP, has way better textures and models than any console of this generation. And they managed to sell it for 49.99$ and make a huge profit. From an unknown IP.
[video=youtube_share;jk5r1mP6om8]http://youtu.be/jk5r1mP6om8[/video]
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