Andy, I promise you, as an esf team member, none of the advanced melee anims will be required, no prepunch either. If you really want to make him work for 1.2 thats up to you as long as you dont release the model publicly. Just so you know, animations work in 1.3 based on the order they are given, not the name. Im also sorry about the lack of people helping you out with the animating, thing is, not many people actually animate around here, and most people who do animate in the mod world (in general), want to move onto hl2 work or other superior engines. Not only that but you have to take into account other people have other commitments, i'd love to get tien in 1.3 myself but i'd also like to succeed in my eduction, work on my portfolio, work on projects and socialise with my friends, alot of other people are in the same boat(or somewhat similar). Im sorry, but thats the way it is, thats why the tien project has died 3 or 4 times already. A big thanks to you though, for putting so much time and effort in =] you've done well to do so many nice animations, its a shame all the anims from the previous tien revivals are gone
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. I must say though that some of your anims are a little static, and if I were you I'd make the idle animation more than 1 frame, you could make him look like he's breathing at least. It'd be nice to see more bone movement for the clothing too, if you could see the current 1.3 models ingame you'd be amazed how much little things like that really bring the models to life.