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One gripe I have with the block system (or at least, what I know about it), is that it just seems way to easy to block. Just pressing up, down, left, and right is to simplistic, and we'll never be able to hit anyone. If i want that, i'll go play some QTE sequences in Shenmue, or Dragon's Lair. Now I know you guys probably already know this, and will change it. So here is my idea on how to fix it. It's pretty long, and my first actual suggestion, so just stick with me here. And make sure you read it all if your gonna comment.
My General Idea
Now, as it stands, while your opponent is queuing up attacks, they appear on the your screen as up, down, left, or right, regardless if it is a kick or punch, or if it is light or heavy. My idea is as your opponents attacks appear on your screen, it tells you, with different sprites or something, that this is a light down punch, a heavy right kick, a medium up punch, or whatever he's preforming. Now to block, you cant just press down, or right, or whatever the direction is. You'll have to imput that you want to block a light down punch, not just a down, or that you want to block a heavy right kick, not just a right. Also, if you fail to imput the correct command, I think the stun system Sonic Boyster suggested in this thread here (scroll down a bit) should take effect. Now To do these things, you'll of course need to incorporate more buttons, which I will explain below.
The Buttons
Holding left click while pressing a direction, will preform a light block in the direction you pressed. So you press up while holding left click, and you block a light attack up. The same idea for medium and heavy, only different buttons.
To block a medium attack, instead of holding left click, you hold down the middle mouse button (scroll button), and press a direction. And for heavy attacks, you hold right click while pressing a direction.
Now this isn't it, these maneuvers will only block light, medium and heavy punches, not kicks. To block kicks, you do the exact same thing except now you must hold the space bar too (this button can be changed to whatever you want, I just used it because I use the wasd keys, and space is the most comfortable for me). So if your opponent attacks with a medium left kick, you would counter by holding the middle mouse button for medium, space (or whatever) for the kick, and then you press left to execute the block.
Now this may seem way to complicated at first look, but I don't think it's all that bad. It will require a bit of a learning curve, but so does every other fighting game. Now I'm not saying it's still easy, you would have to be pretty damn good to block every attack all the time. But of course, practice makes perfect.
Summary
Here is an example to sum it up:
Your opponent attacks with a light up punch, a light left punch, a medium down kick, and a heavy right punch.
To counter you would hold left click and press up, hold left click and press left, hold the middle mouse button and space (changeable) and press down, and finally hold right click and press right. Of course if you screw up, Sonic Boyster's Stun system idea would come into play.
I think this more complex blocking system makes blocking much harder than attacking (which it should be), but It's still not impossible.
Any critz, comments, or changes would be greatly appreciated. I just hope that they haven't already changed the blocking system, publicly announced it, and I somehow missed that and am now making an ass outta myself.
My General Idea
Now, as it stands, while your opponent is queuing up attacks, they appear on the your screen as up, down, left, or right, regardless if it is a kick or punch, or if it is light or heavy. My idea is as your opponents attacks appear on your screen, it tells you, with different sprites or something, that this is a light down punch, a heavy right kick, a medium up punch, or whatever he's preforming. Now to block, you cant just press down, or right, or whatever the direction is. You'll have to imput that you want to block a light down punch, not just a down, or that you want to block a heavy right kick, not just a right. Also, if you fail to imput the correct command, I think the stun system Sonic Boyster suggested in this thread here (scroll down a bit) should take effect. Now To do these things, you'll of course need to incorporate more buttons, which I will explain below.
The Buttons
Holding left click while pressing a direction, will preform a light block in the direction you pressed. So you press up while holding left click, and you block a light attack up. The same idea for medium and heavy, only different buttons.
To block a medium attack, instead of holding left click, you hold down the middle mouse button (scroll button), and press a direction. And for heavy attacks, you hold right click while pressing a direction.
Now this isn't it, these maneuvers will only block light, medium and heavy punches, not kicks. To block kicks, you do the exact same thing except now you must hold the space bar too (this button can be changed to whatever you want, I just used it because I use the wasd keys, and space is the most comfortable for me). So if your opponent attacks with a medium left kick, you would counter by holding the middle mouse button for medium, space (or whatever) for the kick, and then you press left to execute the block.
Now this may seem way to complicated at first look, but I don't think it's all that bad. It will require a bit of a learning curve, but so does every other fighting game. Now I'm not saying it's still easy, you would have to be pretty damn good to block every attack all the time. But of course, practice makes perfect.
Summary
Here is an example to sum it up:
Your opponent attacks with a light up punch, a light left punch, a medium down kick, and a heavy right punch.
To counter you would hold left click and press up, hold left click and press left, hold the middle mouse button and space (changeable) and press down, and finally hold right click and press right. Of course if you screw up, Sonic Boyster's Stun system idea would come into play.
I think this more complex blocking system makes blocking much harder than attacking (which it should be), but It's still not impossible.
Any critz, comments, or changes would be greatly appreciated. I just hope that they haven't already changed the blocking system, publicly announced it, and I somehow missed that and am now making an ass outta myself.