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I have no idea. And I have no idea why I said that. It was in the budokai games and that made fight go on alot longer because they didn't have to power up as much. I figured it might work for ESF.
Yea I somewhat agree here. Ki-management is one thing, but alot of the fighting is constantly interrupted by powering up. If every attack's ki drain was lessened slightly like kid boy said, players could enjoy the fighting more rather then having to constantly powerup.KidBoy17 said:Well, how about making them not take AS much. So if KHH takes 6/10ths of your bar when fully charged, it should go to 1/2 (5/10) or 4/10ths of the bar. It just seems like 70% of an ESF battle is to recharge all the time.
Ok here is an idea. What if you gain back some ki from doing melee? I mean, melee should drain on stamina so that makes sense.
hmm, maybe if teleport's ki drain were slightly higher, that could balance out the dodging thing. Teleports seemed to be used a bit tooo much right now.Davidskiwan said:hmmm i dunno, the ki management is there so people have to learn how to do it... i mean, anybody can keep teleporting and chain swooping in a random enough fashion to make it hard to hit them, if they had more ki a lot of fights would just be alot of dodging, not much hitting. I know when i fight a better player, i can usually dodge 90% of attacks, its just keeping my ki at a reasonable level to avoid attacks is hard to do.