Moving with Sonic Speed
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I like the idea of the after images, and I think they make a good addition to the game, but if they are going to come without a cost I have an issue with teleporting in 1.2 .
We've all seen the afterimages by now and we've heard beta testers say they were tricked by them. Er... I can't find the exact words I'm looking for. Let me just throw out my suggestion and the rest of you can fill in the blanks.
If afterimages are free, as in teleportation cost remaining the same and just tagging on the afterimages, there is no way it will be possible to get around in-game without abusing the hell out of them. As cool as they look the novelty is going to wear off fast and people will either learn to get around them or be continuously frustrated by them. Obviously anybody who keeps falling for them will get frustrated and some people will get so used to it that they wont even flinch, and I see this as somewhat of a problem. Afterimages are great, but here's what I'm thinking:
Make afterimages an alternate teleport. Wouldn't be too complicated, 'bind 'g' teleport' and 'bind 'h' teleport2'. Teleport would be the original function left wholly intact and wholly without after images. Teleport 2 would create an after image but at double the teleport cost. Why double? Because when you aren't transformed you can already teleport 7 times. You don't need to trick somebody with 7 after images. Doubling the cost would also make it a *technique* instead of just eye candy. If you are swooping around somebody trying to hit them in the side or the back and you're teleporting all over the place constantly leaving afterimages you could screw up and leave a trail that's easy to follow, or you could just be trying to get somewhere discretely and make yourself really obvious really fast. The goal of moving so fast that you can't be seen isn't to leave a trail of fading bodies unless you're in combat and want to move that fast.
Anyway, back on the idea. A lot of people will probably ask why everybody wouldn't just use regular teleportation then if the cost was so high on the afterimages, and my answer to that would be that they wouldn't have to, but if they knew what they were doing and wanted to take a shot at confusing their opponent they could throw one in during match. If you aren't leaving an afterimage after every single teleport people wont be trying to see through it all the time, they'll just be chasing after you, and that could give you an opportunity to pull out an afterimage and throw them off just long enough for you to swoop in from behind them or sit and watch them waste ki swooping around looking for where you went. For those of you who are die hard Dragonball fans you should know this was more of a technique on the show than just something that happened whenever they zipped from Point A to Point B.
Another problem even I would have with this idea is that the afterimages don't usually last long enough to trick people unless you're damn close to them, so I'd have to reccomend setting them to face about a half second later than they do now just to make them worth using.
Well, that's my idea, tear it to shreds people.
We've all seen the afterimages by now and we've heard beta testers say they were tricked by them. Er... I can't find the exact words I'm looking for. Let me just throw out my suggestion and the rest of you can fill in the blanks.
If afterimages are free, as in teleportation cost remaining the same and just tagging on the afterimages, there is no way it will be possible to get around in-game without abusing the hell out of them. As cool as they look the novelty is going to wear off fast and people will either learn to get around them or be continuously frustrated by them. Obviously anybody who keeps falling for them will get frustrated and some people will get so used to it that they wont even flinch, and I see this as somewhat of a problem. Afterimages are great, but here's what I'm thinking:
Make afterimages an alternate teleport. Wouldn't be too complicated, 'bind 'g' teleport' and 'bind 'h' teleport2'. Teleport would be the original function left wholly intact and wholly without after images. Teleport 2 would create an after image but at double the teleport cost. Why double? Because when you aren't transformed you can already teleport 7 times. You don't need to trick somebody with 7 after images. Doubling the cost would also make it a *technique* instead of just eye candy. If you are swooping around somebody trying to hit them in the side or the back and you're teleporting all over the place constantly leaving afterimages you could screw up and leave a trail that's easy to follow, or you could just be trying to get somewhere discretely and make yourself really obvious really fast. The goal of moving so fast that you can't be seen isn't to leave a trail of fading bodies unless you're in combat and want to move that fast.
Anyway, back on the idea. A lot of people will probably ask why everybody wouldn't just use regular teleportation then if the cost was so high on the afterimages, and my answer to that would be that they wouldn't have to, but if they knew what they were doing and wanted to take a shot at confusing their opponent they could throw one in during match. If you aren't leaving an afterimage after every single teleport people wont be trying to see through it all the time, they'll just be chasing after you, and that could give you an opportunity to pull out an afterimage and throw them off just long enough for you to swoop in from behind them or sit and watch them waste ki swooping around looking for where you went. For those of you who are die hard Dragonball fans you should know this was more of a technique on the show than just something that happened whenever they zipped from Point A to Point B.
Another problem even I would have with this idea is that the afterimages don't usually last long enough to trick people unless you're damn close to them, so I'd have to reccomend setting them to face about a half second later than they do now just to make them worth using.
Well, that's my idea, tear it to shreds people.