Don't bother. You could write him a 5 page report on why his system is horrible, and he'd completely ignore it and say you're not seeing the bigger picture, or your mind is closed, or you're part of a fan club, or he may not even respond at all. His idea is bad, we know it's bad, leave it at that. As long as the team doesn't pick it up, we're good. And believe me, the team won't be picking this up.Ive explained myself several times if you listened.
AGAIN i wasnt saying use budokai features as a blueprint for ESF
and AGAIN i wasnt saying use budokai features as a blueprint for ESF
I was saying it has combat complexity using simple stuff a DESIGN PRINCIPLE that makes it popular, a DESIGN PRINCIPLE i find lacking in your idea, a DESIGN PRINCIPLE already present in the existing 1.3 Outline. For smeg sake!
I must say it is bad without explaining.. another explanation successfully dodged while calling it bad ( this is the equivilant of your post )Don't bother. You could write him a 5 page report on why his system is horrible, and he'd completely ignore it and say you're not seeing the bigger picture, or your mind is closed, or you're part of a fan club, or he may not even respond at all. His idea is bad, we know it's bad, leave it at that. As long as the team doesn't pick it up, we're good. And believe me, the team won't be picking this up.
Why? They call it melee for a reason. Because beams aren't involved.VideoJinx said:- Beams are are possible within this melee.
How would this work?VideoJinx said:- Has room to allow teleporting within the melee
Fantastic. Now I can rapidly mash my keys hoping my attack hits first every time! Good plan!VideoJinx said:- Has Freedom for both players to attack at any time
What are these certain situations?VideoJinx said:- Has room to allow players to escape in certain situations.
In addition to having to worry about my attack hitting first, how powerful my attack is, what attack I'm using, and my ping, you want me to work harder for a good looking melee fight? And yes, when you're focused that much on something, even reaching your pinky over to hit a button can be the difference between winning or losing.VideoJinx said:- Has the possible option of having a button for punches and another for kicks or another special executions
Another explanation successfully dodged while calling it bad....( this is the equivilant of your post)Right, Jinx. I just read through all of Wastoid's posts in this thread, and not one of them explained his position, what he feels is wrong with the system, and how he believes a system should work if it is to be successful. Oh wait. Yes, yes he did. As I said before, write up a suggestion worth critiquing and I'll get right on it. As far as this suggestion is concerned, it isn't needed. I don't need to convince anyone why this is a horrible idea because everyone already knows it's a horrible idea. The only person left to convince is you, and your opinion doesn't matter to me.
Sorry.
I gotta say, Jinx. This is a perfect explanation as to why your Fight Night idea won't work with ESF. Kudos.Huh??
Budokai is for the ps2, it's popular FOR the ps2...
Yea it has strategy, but it was designed FOR the ps2 controller
Esf is dbz but FOR the pc.. and FOR the mouse/keybaord..
a Systems used in budokai will NOT be good FOR the mouse/keyboard..
that was my pointz.. when i said there is a reason why budokai isn't popular for the pc..
I cant swallow my pride so I come up with bs reasons to make myself feel better ( This is the equivilant of your post )I gotta say, Jinx. This is a perfect explanation as to why your Fight Night idea won't work with ESF. Kudos.
Don't worry, Jinx:
This post is just another explanation successfully dodged while calling it bad....
then you shouldn't care enough to post in this thread anymore.. Good Day Sir!~My bad Jinx, but I honestly don't care enough to read more than one of your posts per thread any more.
1) Fight Night is a console game. If its system can work for ESF, so can Budokai's. It's simply a matter of making it work appropriately with ESF's framework. To say that Budokai's system, a DBZ game, can never work with ESF, but Fight Night, a boxing game, can is absolutely absurd, and goes to show just how blinded you are by your own "vision". If it isn't your idea, it just isn't good. That's how you've always been, and that's why every single one of your suggestion threads has been shot down. You can claim I'm silly or can't think critically, but in the end, my/sub's suggestion threads are usually welcomed, they help the game, and team members read them and say, "Hey, that sound's good".I cant swallow my pride so I come up with bs reasons to make myself feel better ( This is the equivilant of your post )
Note 1: FightNight Isn't a DBZ game.
Note 2: It just so happens to be similar to my Idea.
Oh no.. my Ego/temper is about to expload I've gotta look like the winner, why cant i just stop posting..1) Fight Night is a console game. If its system can work for ESF, so can Budokai's. It's simply a matter of making it work appropriately with ESF's framework. To say that Budokai's system, a DBZ game, can never work with ESF, but Fight Night, a boxing game, can is absolutely absurd, and goes to show just how blinded you are by your own "vision". If it isn't your idea, it just isn't good. That's how you've always been, and that's why every single one of your suggestion threads has been shot down. You can claim I'm silly or can't think critically, but in the end, my/sub's suggestion threads are usually welcomed, they help the game, and team members read them and say, "Hey, that sound's good".
2) It's similar because you stole it from that game. That's fine, but let's not pussy foot around it and pretend you came up with the same exact system long after that game's release without any "inspiration".
And then you go ahead and respond anyway o.0.Oh no.. my Ego/temper is about to expload I've gotta look like the winner, why cant i just stop posting..
Zeo.. no worries I'll save you.. I wont respond to your negative posts in this thread n e more.. cuz you just cant seem to give a explanation no matter how hard you try.. I'll just be the bigger man and not respond aka "walk away".
Note 1: Budoaki is a button masher game with a good amount of buttons on a controller and some depth and flashiness.. button mashing for esf has been said.. not to be good repeatedly in this forums... having too many buttons has also been said to overcomplicate things.. ontop of budokai being a button masher you also have combos a VARIETY of them.. good for the controller.. bad for the keyboard simply because if you have too few buttons.. things will be repetitive .. too many buttons.. thing swill be complicated..
Side Note: stop putting words in my mouth.. i said Budokai's gameplay systems don't suit esf..
Note 2: lawl lawl lawl, He stole it *points a finger* gtfo with that crap lol.. I told you didn't so i didn't.. Could it be that you rlly think its good so it had to be stolen* lol.. gtfo'a'here ahaha
And that's the goddamn problem. You make half-cocked threads over and over again, and expect us to see your vision, except you haven't given us anything to work with. I'm pretty goddamn tired of having to check back over and over again to see the full scope of your suggestion. And then, of course, you'll revise entire pieces of your suggestion somewhere within the thread, and if someone doesn't see it, you yell "READ THE SUGGESTION WTF". It's ****ing annoying.I already put up that it hasn't been thought all the way through
The question is. Do we need them?http://youtube.com/watch?v=NR4p30Tv6So&feature=related
I think if the esf wants a melee as shown in this vid.. the mouse is the way to go through a similar system that I thought upz...
Currently I dont see esf having such a variety of attacks without using something similar..
Adv melee didn't even have that many attacks =|
edit
I already put up that it hasn't been thought all the way through
but the system of using the mouse while it shakes is a good 1 IMO.. I put up the main idea hopin people would see it's possibilities and take it further.. guess I expected too much...
mmk! Clarification..The question is. Do we need them?
Jinx as i said before. Having such a system that disables your mouse camera motion and throws it into a "hit the target with a shaky hand" minigame just so some premade combinations can be played out isnt my idea of a good melee system for ESF. Especially since mouse coordination is a big factor in the skill of the game. Having your mouse coordination thrown out by someone who initiates this melee is just anoying.
This system may work on a console with its 2D movement and 1 on 1 only fights. But it becomes a pain to code and a pain to use in a fully 3D movement enviroment where you need the mouse to even controll that movement.
Unlike console fighting games the movement is allways in a 2D plain and mostly you are locked onto your oponent with a fight allways 1 on 1 and noone else even near your position.
This system just doesnt work with a game like ESF that is FPS/TPS type.
Oh and added the information THX Jinx ^^