1.2 Beta Manual!

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yup, if u read the esf news closely it says everything is close uh just a few adjustments well i think they mite be done not sure but they are waiting for the mirrors. well thats whut im sure of and yes its very close 2 being released uh
 
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Hey great job bout the manual :) I was wondering if ya guys were going to make it in flash again, but i guess that would be a big waste of time :p ! Lookin' forward to da release! :D

/Max

Btw: In the swoop section you guys mention something about 360 degrees of movement - would that mean u could fly in loops? Or did i get it wrong ? :p And is the outline for 1.2 updated recently?
 
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dont call me dude i dont take drugs anymore [scarymovie3] :laff:
but i really hope they ll release it this weekend and again i´ll play untill i get :p + :tired: :D :D
 
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heh just found something that i like a lot more:D

(At the end of every advanced melee battle, both players involved(as well as any close by) will be blown back/away from each other to ensure fairness)
no more ramming that teleport coz u dont want to get caught off guard by some preying idiot who kills you as soon as you defeat someone with melee.

also i believe that the struggles are still in. their just not ILLUSTRATED (with a picture) in the manual:

Melee Struggles
Adv. Melee vs. Adv. Melee: (When two(2) players swoop at each other both using prepunch) A stream of arrows will appear at the top of your screen, some may be random. The person with the most correct, wins and is rewarded with a special combo. Ties will reset the stream of arrows and you will begin again until someone wins.
 
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You guys, whoever made the manual forgot to mention the Duck button in the keyboard layout thingie :p
 
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i have heard the want to eat the disc with the 1.2 beta
pshhht but dont tell any one mkayy :p
 
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cool....so we can DUCK now? (not that it really matters with the rather large bounding boxes)
 
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Just out of curiousity, how is the duck button going to help with anything?
 
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Floating \/ while charging a beam for one.
 
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already possible with 1.1

"bind ctrl '+movedown' "

i but can we actually DUCK i mean do the models crouch?
 
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give me one reason what the advantage of beeing able to duck should be?
prepunching the other models crotch?
 
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moving down faster! obviously :laff:

probably make it easier to do a combo with the old mele...

combo users will know what i mean :laff:
 
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I read it, but i must say, It's not all easy to understand. Playing it, will clear some things up...
 
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Players cannot duck, it's mainly used to make life easier on the coders. If you use +movedown you wont beable to double tap it to swoop downwards. If you press duck it actually calls +duck and +movedown, so it works for swoop and descending in flight.

And a slight correction, kicks do 1 more point of damage then the punches and they generally take slightly longer to execute.

Also like Mystacx pointed out earlier, the grapple animations I posted in my dev journal like a year ago will be used in struggle mode.
 
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Pcjoe said:
Also like Mystacx pointed out earlier, the grapple animations I posted in my dev journal like a year ago will be used in struggle mode.
Ok, thanks for clearing that up.
 
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Navanax said:
You guys, whoever made the manual forgot to mention the Duck button in the keyboard layout thingie :p
Yeah grOOvy showed the manual to me before the release, told him the same thing.
But seeing how there isn't a default duck button yet... he couldn't add it
 

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