Doesn't take much for a beta tester to say he can "juke" people in the game. You know the moves and had time to practice and play thru bug trials. You know what is possible and not possible in 1.2.
And I'm not quite sure what you mean by outwitting someone. Are you talking about straight up swooping skills, or fooling them with the arrows?
In regard to the arrows of adv. combo system, I don't agree that you can 'fool' someone with the random arrows. The random arrow comes up on a small chance so you can't rely on it. To say you can fool people with this is an overstatement because only 1/3 times will that random arrow occur. The rest of the times they will see the HUGE FOCKING ARROW and press it to block you. And even if you were to try faking the special combos by replacing the strong attack with another strong attack in the opposite direction-- there's only that slim chance of a random arrow. But in the event that the random arrow does show for the fake special combo, they will still be guessing the special combo direction just because any direction has a 1/4 chance of winning. Its about playing the odds. They weren't fooled, they were guessing, simply because if it HADN'T been a random arrow, they would have seen it on the screen and you would have been blocked.
There's no fooling in 1.2 simply because you can't do the random arrows on command. If you could, sure.. it would be more mentally challenging, but then all the skill would be taken out of the game-- replaced by your lucky rabbit's foot.
This is one major area of concern for 1.2. People aren't blind. They can read the arrows on the screen and they hang there long enough to hit them all. Wow. Takes alot of skill to read <, ^, >, v
Maybe you can fool people during swoop with the teleport images, but that's nothing special since 1.1 could have easily had those mirages as well.
I hope that a few team members will hear the demand for the old melee system and make two modes of ESF eventually. Just like Natural Selection does with 'Combat' and 'strategy NS', ESF could do advanced mode and simple mode. Servers would use a cvar to determine which mode would play. It would be the best of both worlds. Incorporate the old melee system in with the new graphics of the beams and animatons for the simple mode. Leave 1.2 as is for the advanced mode.
I think enough people have made mention that this game is slow as a turtle, so how are we wrong in our opinion? Crack was right about the football and chess analogy. ESF 1.2 has become chess and all of the old school vets are being sent like pawns to the front line because we are expendable since this huge pool of noobs showed up and like 1.2 because it takes half the skill of 1.1. The team can say they don't care since enough people like the new style, but I don't think they shouldn't listen to the advice of the people who have been here for 2+ years. If we weren't here 2 years ago, ESF wouldn't be here most likely.