I've noticed that all the former people who were really big on HOWing, absolutely can't stand 1.2.
I wonder why that is.
Anyway..
If you say advanced melee is too easy, then you're obviously only fighting someone who has no idea what they're doing besides entering random arrows, or someone who's entering just the combos.
There's any number of things you can do to randomize your fighting. Adding strong hits in, "fooling" your opponent by pretending you're doing one combo, and then doing the other midway really fools people, especially if there's an Random Arrow.
Because if they know you're a good player, and they see you start the combo, instead of assuming you're going to finish the combo, you change.
Throwing a kiblast after every exchange, or a generic ball/beam really spices things up, as well as using simple melee.
It's true that if you fight with a single person long enough, it does become pretty easy to recognize what they're going to do, which is why you have to force yourself to fight more erratically.
It really is sad to see so many HOWers complain about 1.2--if you bothered to sit down and learn the system as it is, you wouldn't be complaining. Just because there's no cheesy bug for you to abuse doesn't mean that it's bad.
This is an open invitation, that anybody thinks 1.2 melee, whether simple or advanced is too "easy, even a newb can beat a pro" as Snow said, that anybody who wants to fight--I'm more than up for it.
It takes more then arrows to win a fight. You have to be able to follow your opponent, catch them, and outwit them during advanced melee, as well as tack on every possible damage advance you can using energy mid-way.